Computing

Making 3-D Pop

3-D computer gaming has been underwhelming to date, largely because awkward add-on hardware is typically required to support 3-D glasses, and because frame rates are relatively low. (A 3-D system needs to generate twice as many images per second as a standard screen to perform equivalently in gaming applications.) The G51J solves these problems by using built-in graphics hardware that operates LCD shutter glasses at 120 hertz. That’s 60 frames per second for each eye, fast enough for all but the most hard-core gamers. Most modern titles do not have to be redesigned to be played in 3-D.

Courtesy of Asus

This story is part of our January/February 2010 Issue
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Computing

From the latest smartphones to advances in quantum computing, the hardware behind today's digital age is rapidly changing.

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