Skip to Content
77 Mass Ave

See Your Phone Sans Spectacles

Technology could lead to e-readers, smartphones, and displays that let users dispense with glasses.
October 21, 2014

As anyone who needs reading glasses can attest, having to find them and put them on every time you look at your smartphone can be a major nuisance. But researchers at the MIT Media Lab and the University of California, Berkeley, have developed a new display technology that corrects for vision defects—no glasses (or contact lenses) required. It could be used in phones, electronic readers, and dashboard-mounted GPS displays.

A camera and series of lenses simulate a nearsighted eye looking at an “E” on a modified iPod Touch display.

“The first spectacles were invented in the 13th century,” says Gordon Wetzstein, a research scientist at the Media Lab and one of the display’s creators. “We have a different solution that basically puts the glasses on the display.”

The display—which Wetzstein designed with Ramesh Raskar, director of the Media Lab’s Camera Culture group, and two Berkeley researchers—is a variation on a glasses-free 3-D technology also developed by the Camera Culture group. But where the 3-D display projects slightly different images to the viewer’s left and right eyes, the vision-correcting display projects slightly different images to different parts of the viewer’s pupil.

A vision defect is a mismatch between the eye’s focal distance—the range at which it can bring objects into focus—and the distance of the object it’s focusing on. Essentially, the new display simulates an image at the correct focal distance—somewhere between the display and the viewer’s eye.

Light from a display arrives at the left and right edges of the viewer’s pupil at slightly different angles. For a virtual pixel hovering above the screen, those angles are sharper than they would be for a real pixel on the screen. Reproducing those angles—without actually moving the display closer to the viewer’s eye—requires two display pixels. Since simulating a virtual pixel requires multiple real pixels, it would, ordinarily, drastically reduce the display’s resolution.

But there is, in fact, a great deal of redundancy between the images required to simulate different viewing angles. The Camera Culture group’s 3-D display exploited that redundancy, allowing individual screen pixels to participate simultaneously in the projection of different images. The MIT and Berkeley researchers adapted that technology to the problem of vision correction, so the new display incurs only a modest loss in resolution.

Future versions of the device could incorporate another Camera Culture project that diagnoses vision defects, allowing it to determine the user’s prescription and automatically correct for it.

Keep Reading

Most Popular

Geoffrey Hinton tells us why he’s now scared of the tech he helped build

“I have suddenly switched my views on whether these things are going to be more intelligent than us.”

ChatGPT is going to change education, not destroy it

The narrative around cheating students doesn’t tell the whole story. Meet the teachers who think generative AI could actually make learning better.

Meet the people who use Notion to plan their whole lives

The workplace tool’s appeal extends far beyond organizing work projects. Many users find it’s just as useful for managing their free time.

Learning to code isn’t enough

Historically, learn-to-code efforts have provided opportunities for the few, but new efforts are aiming to be inclusive.

Stay connected

Illustration by Rose Wong

Get the latest updates from
MIT Technology Review

Discover special offers, top stories, upcoming events, and more.

Thank you for submitting your email!

Explore more newsletters

It looks like something went wrong.

We’re having trouble saving your preferences. Try refreshing this page and updating them one more time. If you continue to get this message, reach out to us at customer-service@technologyreview.com with a list of newsletters you’d like to receive.