In theory, 3-D printing gives consumers the ability to conceive of and make various products. But designing many objects requires specialized knowledge of geometry, materials, and manufacturing processes. Researchers at PARC are now building software tools meant to automate that kind of judgment. The goal, says PARC CEO Stephen Hoover, is to build programs that enable non-experts to “kind of think their way through a design space” before sending any instructions to the printer.
Participants in a growing online community of enthusiasts have already uploaded hundreds of thousands of designs for 3-D-printed objects. The problem is that in conventional production settings, manufacturing engineers who are well versed in the design constraints imposed by specific materials and manufacturing methods “eliminate a whole set of choices at the beginning because they know what can cause problems down the road,” says Hoover (see “The Difference Between Makers and Manufacturers”). That doesn’t necessarily happen in the world of 3-D printing.
For an example of the type of constraint that can cause problems for novice designers, look at the thermoplastics used by popular consumer 3-D printers, says Tolga Kurtoglu, who runs PARC’s design and digital manufacturing program. Each material has a minimum thickness; at any one point within an object, it must be that thick for the object to support itself. This does not necessarily mean designs that fail to comply with this constraint can’t be printed, says Kurtoglu, but they are more likely to encounter problems like distortion or warping.
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