Graphic Muscles
If you don’t want your animated characters to look fake, you need to work on their muscles. Jian Zhang, professor of computer graphics at Bournemouth University in England, says the key to realism is to build a character’s muscles first (left), then add skin. It’s counterintuitive for an artist who has a character’s external appearance in mind, but it makes for natural-looking movements. An algorithm created by Zhang and colleagues combines the muscle-based model with existing ones based on the movements of skin alone.

Keep Reading
Most Popular
Geoffrey Hinton tells us why he’s now scared of the tech he helped build
“I have suddenly switched my views on whether these things are going to be more intelligent than us.”
Meet the people who use Notion to plan their whole lives
The workplace tool’s appeal extends far beyond organizing work projects. Many users find it’s just as useful for managing their free time.
Learning to code isn’t enough
Historically, learn-to-code efforts have provided opportunities for the few, but new efforts are aiming to be inclusive.
Deep learning pioneer Geoffrey Hinton has quit Google
Hinton will be speaking at EmTech Digital on Wednesday.
Stay connected
Get the latest updates from
MIT Technology Review
Discover special offers, top stories, upcoming events, and more.