According to this report recently published by three professors at the University of Wisconsin, immersive games are increasingly being used as training tools for “skilled professionals and leaders.”
The report also notes that the $10 billion-a-year gaming industry has already surpassed Hollywood box-office sales, and that 37 percent of both men and women say that they play online games.
You can also watch a webcast of the event, “”How Games are Reshaping Business & Learning”
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The modern enterprise imaging and data value chain
For both patients and providers, intelligent, interoperable, and open workflow solutions will make all the difference.
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