MIT Technology Review Subscribe

Virtual Orthopedics

Got bad joints? So do most computer models of the human body, because they neglect nuances of anatomy and physics. That can make animated characters look fake – or worse, make virtual surgeries and digital crash-test dummies inaccurate. Now computer scientists have developed software that more realistically simulates the complex movements of human joints. Victor Ng-Thow-Hing at Honda Research Institute USA in Mountain View, CA, and New York University’s Wei Shao model the human shoulder, for instance, as four separate joints instead of just one. Specify the geometry of the upper arm, collarbone, scapula, and rib cage, and the computer does the math to figure out how they all interact when, say, a virtual athlete throws a ball. A graphical interface lets animators and other users add layers of complexity to each joint to produce more detailed behaviors, such as bones slipping with respect to each other. Video game developers have expressed interest, says Ng-Thow-Hing, but biomedical applications are still a few years away.

Advertisement
This story is only available to subscribers.

Don’t settle for half the story.
Get paywall-free access to technology news for the here and now.

Subscribe now Already a subscriber? Sign in
You’ve read all your free stories.

MIT Technology Review provides an intelligent and independent filter for the flood of information about technology.

Subscribe now Already a subscriber? Sign in
This is your last free story.
Sign in Subscribe now

Your daily newsletter about what’s up in emerging technology from MIT Technology Review.

Please, enter a valid email.
Privacy Policy
Submitting...
There was an error submitting the request.
Thanks for signing up!

Our most popular stories

Advertisement