Skip to Content
Uncategorized

In a 3-D Printed Future, Do Toymakers Have a Business Model?

What’s to stop kids from pirating LEGO sets as readily as they pirate music?

Let’s assume for a minute that 3D printing becomes as good as its proponents say it will, and soon. We’re talking high-strength plastics, high-resolution models, all at prices that the average consumer can afford.

Rendering of LEGO minifig head from Christmas Lego Men of Kansas City by Michael Curry

LeoCAD, a library of over 4,000 LEGO bricks, already exists. It’s distributed under a creative commons attribution license, so you can pretty much do what you want with it, as long as you give credit. Makers are already constructing custom LEGO pieces on their 3D printers. The existing model for creating LEGO bricks, in Denmark, is surprisingly labor-intensive.

Meanwhile, “out of print” LEGO sets are eye-openingly expensive. (Pretty much every Star Wars set from the movies that weren’t awful is going for at least $300.)

It seems obvious that at the point where all these trend lines meet, there’s a powerful incentive for tinkerers and teenagers to start downloading plans from the Internet and simply making their own sets.

In this scenario, if physical objects made from single materials follow the same trajectory as other media that were physical until they became just bits, there will at first be resistance from toymakers, in the form of lawsuits. Collectors will be sued as a deterrent to other rogues, and websites for sharing designs shut down.

Meanwhile, an underground of makers will continue to experiment. Amateurs will collaborate to create LEGO sets and other toys that no cadre of designers in Denmark could match. Some will go pro. Gradually, the industry will adapt.

I realize that some proponents of 3D printing envision this process eating pretty much all the manufacturing on the planet. There are good reasons that won’t happen. But for certain industries that are uniquely susceptible to being disrupted by better versions of today’s 3D printing technology, who knows? Perhaps the YouTube of the future deals in atoms, not bits.

Keep Reading

Most Popular

Large language models can do jaw-dropping things. But nobody knows exactly why.

And that's a problem. Figuring it out is one of the biggest scientific puzzles of our time and a crucial step towards controlling more powerful future models.

The problem with plug-in hybrids? Their drivers.

Plug-in hybrids are often sold as a transition to EVs, but new data from Europe shows we’re still underestimating the emissions they produce.

Google DeepMind’s new generative model makes Super Mario–like games from scratch

Genie learns how to control games by watching hours and hours of video. It could help train next-gen robots too.

How scientists traced a mysterious covid case back to six toilets

When wastewater surveillance turns into a hunt for a single infected individual, the ethics get tricky.

Stay connected

Illustration by Rose Wong

Get the latest updates from
MIT Technology Review

Discover special offers, top stories, upcoming events, and more.

Thank you for submitting your email!

Explore more newsletters

It looks like something went wrong.

We’re having trouble saving your preferences. Try refreshing this page and updating them one more time. If you continue to get this message, reach out to us at customer-service@technologyreview.com with a list of newsletters you’d like to receive.