Nudge: Improving Decisions About Health, Wealth, and Happiness, Revised and Expanded Edition
by Richard H. Thaler and Cass R. Sunstein
Penguin Books, 2009
This book explains how our biases lead to bad decisions, and how institutions can present choices in a better way.
Influence: The Psychology of Persuasion, Revised Edition
by Robert B. Cialdini
Harper Business, 2006
This bestseller outlines the six psychological principles underpinning marketing: reciprocity, likeability, authority, scarcity, consistency, and social proof.
Political Campaigns and Big Data
by David W. Nickerson and Todd Rogers
Journal of Economic Perspectives, 2014
This academic paper describes how political campaigns use data to target voters and model the likelihood that people will support candidates and issues.
The Power of Habit: Why We Do What We Do in Life and Business, Reprint Edition
by Charles Duhigg
Random House, 2014
New York Times reporter Duhigg describes the science of human habits and explains how we can change our behaviors by understanding what triggers them and why we keep repeating them.
Evil by Design: Interaction Design to Lead Us into Temptation
by Chris Nodder
User-experience and design consultant Nodder cleverly shows how consumers can be persuaded by 57 design tactics based on the seven deadly sins: pride, sloth, gluttony, anger, envy, lust, and greed. The book pairs examples of these techniques in action with insights about social psychology.
Designing for Behavior Change: Applying Psychology and Behavioral Economics
by Stephen Wendel
O’Reilly Media, 2013
Wearable devices and apps promise to change our health, our bank accounts, and our in-boxes for the better, but only if we are self-disciplined enough to use them. This book applies behavioral psychology to the process of designing consumer products, drawing from author Wendel’s real-life experience developing the finance app HelloWallet.
Coding Conduct: Persuasive Design for Digital Media
by Sebastian Deterding
Deterding, an assistant professor of game design at Northeastern University, researches persuasive design and gamification, and his website includes videos and presentations on topics like applying game design to public policy and the common pitfalls of trying to make products more gamelike.
Hacking the Electorate: How Campaigns Perceive Voters
by Eitan Hersh
Cambridge University Press, 2015
Yale political scientist Hersh shows that campaigns rely much more on data in the public record than on information about voters’ consumer behavior, and details a large-scale study of Barack Obama’s campaign volunteers.
Social Media Marketing World
March 25–27, 2015
The Marketing Nation Summit
April 13–15, 2015
Ad Age Digital Conference
April 14-15, 2015
Brand Strategy Conference
May 12–14, 2015
10th International Conference on Persuasive Technology (Persuasive 2015)
June 3–5, 2015
June 8-9, 2015
ad:tech asean 2015
July 7-8, 2015
This startup wants to copy you into an embryo for organ harvesting
With plans to create realistic synthetic embryos, grown in jars, Renewal Bio is on a journey to the horizon of science and ethics.
VR is as good as psychedelics at helping people reach transcendence
On key metrics, a VR experience elicited a response indistinguishable from subjects who took medium doses of LSD or magic mushrooms.
This artist is dominating AI-generated art. And he’s not happy about it.
Greg Rutkowski is a more popular prompt than Picasso.
This nanoparticle could be the key to a universal covid vaccine
Ending the covid pandemic might well require a vaccine that protects against any new strains. Researchers may have found a strategy that will work.
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