A new game controller announced at the Consumer Electronics Show (CES) Sunday could let PC gamers control the action with their eyes. The device, which is slated for release this summer, will likely mark the debut of eye tracking for a video-gaming product. Similar technology is typically used for psychological research or user experience testing.
The forthcoming device will be made by Tobii Technology, a Swedish company that develops eye-tracking technology, and SteelSeries, which makes gaming peripherals such as mice, keyboards, and conventional gamepad controllers. The companies claim that eye-tracking controllers could reinvigorate the experience of gaming, as did motion controllers.
The name and design of the device being launched this summer has not yet been released, but Tobii’s executive vice president of assistive technology, Oscar Werner, told MIT Technology Review that it would likely look similar to the slim, stick-like EyeX, Tobii’s latest eye-tracking sensor for PCs.
That sensor, which is mounted below a PC’s monitor, uses a single camera and three infrared lights to track a person’s eyes. The camera looks for the reflections of the lights off of a person’s pupils to determine the direction of his gaze. A short calibration exercise done the first time someone uses the device determines which gaze corresponds to which onscreen positions.
The EyeX controller was demonstrated with the popular games World of Warcraft and Starcraft at a CES press preview event Sunday. During the demonstration, avatars were guided by gaze and players changed their on-screen weaponry simply by looking at a listed option. To achieve those results, the eye tracker emulated a conventional computer mouse. When the controller launches this summer, it will have this kind of basic support for approximately 100 games.
Werner says more sophisticated applications will be possible if games are programmed with the forthcoming controller in mind. Werner acknowledges, however, that it is unclear how many game developers will embrace the technology,
“It enables more immersive interactions, and games can become a lot more like the real world,” he says. He envisions “an opponent that is able to block attacks based on where you are looking, or characters that look at you or speak to you when you look at them.”
The developer’s kit will ship in March 2014 for $95.
The 50-year-old problem that eludes theoretical computer science
A solution to P vs NP could unlock countless computational problems—or keep them forever out of reach.
The moon didn’t die as early as we thought
Samples from China’s lunar lander could change everything we know about the moon’s volcanic record.
Forget dating apps: Here’s how the net’s newest matchmakers help you find love
Fed up with apps, people looking for romance are finding inspiration on Twitter, TikTok—and even email newsletters.
Inside the machine that saved Moore’s Law
The Dutch firm ASML spent $9 billion and 17 years developing a way to keep making denser computer chips.
Get the latest updates from
MIT Technology Review
Discover special offers, top stories, upcoming events, and more.