Skip to Content
MIT Technology Review

Making 3-D Pop

December 17, 2009

3-D computer gaming has been underwhelming to date, largely because awkward add-on hardware is typically required to support 3-D glasses, and because frame rates are relatively low. (A 3-D system needs to generate twice as many images per second as a standard screen to perform equivalently in gaming applications.) The G51J solves these problems by using built-in graphics hardware that operates LCD shutter glasses at 120 hertz. That’s 60 frames per second for each eye, fast enough for all but the most hard-core gamers. Most modern titles do not have to be redesigned to be played in 3-D.

Courtesy of Asus