Video gaming is traditionally a sedentary pursuit, but that’s changing thanks to interfaces that turn a player’s motions into onscreen actions.
Already, more than 1.5 million copies of Dance Dance Revolution, which challenges players to shimmy in sync with animated characters, have been sold; more than one million units of the EyeToy, a motion-tracking PlayStation camera that inserts players into games, have been sold through February.
This year, Nintendo will introduce a game console whose controller contains a motion-tracking chip; in order to, say, thrust a sword in the game world, a player simply waves the controller in the air. And a startup called GameRunner has invented the first custom treadmill that controls off-the-shelf, first-person computer games. As the player walks, sensors underneath the belt translate its motion into in-game running or walking.
The timing of such gadgets is good: “Everyone’s concerned about childhood obesity,” notes Joy Garner, cofounder of GameRunner.
Forget dating apps: Here’s how the net’s newest matchmakers help you find love
Fed up with apps, people looking for romance are finding inspiration on Twitter, TikTok—and even email newsletters.
How AI is reinventing what computers are
Three key ways artificial intelligence is changing what it means to compute.
These weird virtual creatures evolve their bodies to solve problems
They show how intelligence and body plans are closely linked—and could unlock AI for robots.
We reviewed three at-home covid tests. The results were mixed.
Over-the-counter coronavirus tests are finally available in the US. Some are more accurate and easier to use than others.
Get the latest updates from
MIT Technology Review
Discover special offers, top stories, upcoming events, and more.