Skip to Content

Advertisers: Game On

Video games are a growing market.

Coming soon to a video game near you: more ads. Last year, companies paid $200 million to place ads in games – a figure set to grow fivefold by 2008, according to market research firm DFC Intelligence. One reason for the projected jump in spending: new tools that could make ads in games more effective by tailoring them to players’ ages or locations, or even the time of day that a game is played. With the technology, a player in Moscow, say, won’t get a banner hawking a new Nike shoe that isn’t available in Russia. Several firms, including Massive, ­inGamePartners, and Bidamic, unveiled such dynamic in-game advertising in late 2004. DoubleFusion of Jerusalem, Israel, takes the technology even further, presenting ads as video, audio, and 3-D objects woven seamlessly into games’ virtual worlds. Developers using DoubleFusion’s system insert code into their games that dictates where ads will appear. To prevent disruptions, they also specify when and how often the ads can be altered; DoubleFusion then updates the ads via its server. A player driving around a racetrack might pass a billboard advertising Tom Cruise’s latest movie, hear Metallica’s new single, or get extra points for driving over a Pirelli tire. The first DoubleFusion-powered game, London Taxi, from Data Design ­Interactive of Stourbridge, England, will be launched mid-2005.

Other short items of interest

Keep Reading

Most Popular

Large language models can do jaw-dropping things. But nobody knows exactly why.

And that's a problem. Figuring it out is one of the biggest scientific puzzles of our time and a crucial step towards controlling more powerful future models.

How scientists traced a mysterious covid case back to six toilets

When wastewater surveillance turns into a hunt for a single infected individual, the ethics get tricky.

The problem with plug-in hybrids? Their drivers.

Plug-in hybrids are often sold as a transition to EVs, but new data from Europe shows we’re still underestimating the emissions they produce.

It’s time to retire the term “user”

The proliferation of AI means we need a new word.

Stay connected

Illustration by Rose Wong

Get the latest updates from
MIT Technology Review

Discover special offers, top stories, upcoming events, and more.

Thank you for submitting your email!

Explore more newsletters

It looks like something went wrong.

We’re having trouble saving your preferences. Try refreshing this page and updating them one more time. If you continue to get this message, reach out to us at customer-service@technologyreview.com with a list of newsletters you’d like to receive.