Skip to Content
Uncategorized

Doom’s Day

It’s Doom’s Day.Doom III, the third computer game in id Software’s legendary first person shooter franchise, is finally on shelves. The game’s arrival – a midnight release party at computer stores around the country, preceded by a now customary pirated…
August 3, 2004

It’s Doom’s Day.

Doom III, the third computer game in id Software’s legendary first person shooter franchise, is finally on shelves. The game’s arrival – a midnight release party at computer stores around the country, preceded by a now customary pirated leak online – brings echoes of last decade’s Doom mania.

In 1993, the first Doom crashed computer networks from the University of Wisconsin to Intel after it was released as shareware online. The next year, Doom II shredded computer game sales charts and became the first video game in history to bear a voluntary rating for violence. As I detail in my book Masters of Doom (now in paperback!), id Software’s games pushed and/or pioneered stuff – fast action first person graphics, unabashed gore, multiplayer deathmatching, user-made modifications – that we take for granted today.

Will Doom III become have such an impact? No way. But that’s not necessarily the fault of the game, which looks amazing and injects a fresh stab at story. The old revolutions (see last paragraph) were won a long time ago. The next revolution in gaming will deliver something that, like the original Doom, makes us look at this medium in a completely new way. Cinematic stories and ultra-realistic eye candy, while cool, are not a paradigm. Games aren’t supposed to be chasing movies. They’re supposed to be doing things movies can’t. There are certain innovations - webcams, Geocaching, the Sony EyeToy, the Nintendo DS, the upcoming Xbox game Fable – that point toward what this future might resemble: a place where gaming takes on a completely different form, something that truly infiltrates our lives in ways deeper than even the greatest new graphics engine can render. And, like Doom, that place will be one to remember.

Deep Dive

Uncategorized

Embracing CX in the metaverse

More than just meeting customers where they are, the metaverse offers opportunities to transform customer experience.

Identity protection is key to metaverse innovation

As immersive experiences in the metaverse become more sophisticated, so does the threat landscape.

The modern enterprise imaging and data value chain

For both patients and providers, intelligent, interoperable, and open workflow solutions will make all the difference.

Scientists have created synthetic mouse embryos with developed brains

The stem-cell-derived embryos could shed new light on the earliest stages of human pregnancy.

Stay connected

Illustration by Rose Wong

Get the latest updates from
MIT Technology Review

Discover special offers, top stories, upcoming events, and more.

Thank you for submitting your email!

Explore more newsletters

It looks like something went wrong.

We’re having trouble saving your preferences. Try refreshing this page and updating them one more time. If you continue to get this message, reach out to us at customer-service@technologyreview.com with a list of newsletters you’d like to receive.