According to BBC News Online, Satoru Iwata, the president of Nintendo games, is worried about the future of his industry. He bemoaned the prevailing attitude among game developers that “as long as we could beef up the processing power, as long as we could make computer graphics approach realism, then people [will be] excited about the result,” he said, “Some of the people in the industry still believe we can simply beef up the current technology in order to provide a constant supply of games to people. We don’t agree with that.”
Neither do I. The rush to realism, in particular, is a lost leader in the gaming industry. Even the most “realistic” looking games, like Half-Life 2, are still a far cry from the real thing Humans don’t look convincing, they’re animatronic at best – with worse lip-syncing than Britney Spears. John Carmack of id Software once said that this is why he prefers to feature zombies and mutants in his games; when a Pinky Demon lumbers awkwardly, no one notices.
The most refreshing innovations in the industry are entirely new approaches to gaming – the Sony EyeToy, for one, and the upcoming Nintendo DS too. Such hardware creates a unique – and uniquely intuitive - kind of entertainment experience. And that’s a lot more compelling than a bad guy who falls off a building with rag doll physics.
Geoffrey Hinton tells us why he’s now scared of the tech he helped build
“I have suddenly switched my views on whether these things are going to be more intelligent than us.”
Meet the people who use Notion to plan their whole lives
The workplace tool’s appeal extends far beyond organizing work projects. Many users find it’s just as useful for managing their free time.
Learning to code isn’t enough
Historically, learn-to-code efforts have provided opportunities for the few, but new efforts are aiming to be inclusive.
Deep learning pioneer Geoffrey Hinton has quit Google
Hinton will be speaking at EmTech Digital on Wednesday.
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