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Second Life’s virtual conference rooms might be more useful if they didn’t resemble their real-world counterparts.
Companies want to let users carry their avatar identities online.
After months of financial scandals and fraud allegations, virtual banks got an eviction notice from Linden Lab.
Two programmers reveal covert ways to automate characters in an immensely popular game.
The failure of a highly anticipated, multiplayer game shows the limits of academic virtual worlds.
A new system is designed to handle sudden crowds.
Second Life’s new program links virtual environments.
In 2007, life online continued to meld with life offline.
Technologies being developed to make massive multiplayer games handle more people could be beneficial to the financial industry.
The search giant’s Lively software appears to be aimed at novice users.