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Thirty years after the first wave of virtual reality, new startups are determined to take it mainstream.
Oculus Rift has heavyweight developer support and millions of dollars of crowdsourced investment. But many of the old challenges to this new technology remain.
The Glyph headset is weird-looking and expensive, but amazingly immersive.
The technology is being used in engineering, design, and moviemaking.
Do new controllers that purport to interpret brain activity really work?
New software makes it easier to build games controlled by a user’s body position.
A robot able to play touch screen games like Cut the Rope can judge whether humans will find a new device responsive.