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Thirty years after the first wave of virtual reality, new startups are determined to take it mainstream.
The Glyph headset is weird-looking and expensive, but amazingly immersive.
A robot able to play touch screen games like Cut the Rope can judge whether humans will find a new device responsive.
Oculus Rift has heavyweight developer support and millions of dollars of crowdsourced investment. But many of the old challenges to this new technology remain.
Researchers hope the use of multiple sensors will result in a more objective way of diagnosing this anxiety disorder.
New video glasses can produce dazzling special effects, but who’ll wear them?
The technology is being used in engineering, design, and moviemaking.