For decades, the physical Internet has been in a state of suspended animation. It was designed in the 1960s to transmit files and e-mail, and even the advent of YouTube, Internet phone calls, streaming music, and networked video games have done little to change it. In part, that’s because the only network big enough to provide a test bed for new hardware tricks is the Internet itself; in part, it’s because the routers and switches that make up the Internet are closed technologies, sold by a handful of companies.
A project led by Nick McKeown of Stanford University, however, has begun to open up some of the most commonly used network hardware, from companies such as HP, Cisco, NEC, and Juniper. Allowing researchers to fiddle with Internet hardware, McKeown says, will make the Internet more secure, more reliable, more energy efficient, and more pervasive.
“In the last 10 years, there’s been no transfer of ideas into the [Internet] infrastructure,” says McKeown, a professor of electrical engineering and computer science. “What we’re trying to do is enable thousands of graduate students to demonstrate ideas at scale. That could lead to a faster rate of innovation, and ultimately these ideas can be incorporated into products.”
Under the auspices of a project called OpenFlow, McKeown’s team has secured permission from equipment vendors to write a small amount of code that, essentially, grants access to a critical part of a network or switch called a flow table. When a packet–a chunk of data–arrives at a switch, for instance, software in the switch looks up instructions on the flow table to decide where to send the packet.
“What OpenFlow does is give you direct access to the flow table, to add and delete instructions,” says McKeown. “It’s a completely brain-dead idea.” But it hasn’t been implemented before because the assumption was that vendors wouldn’t open up their hardware. “We figured out that there was a minimum amount of access to the flow table that network vendors were okay with allowing that was still extremely useful to us for testing out our ideas,” McKeown says.
At a recent demonstration, McKeown and his team showed off their ability to control the traffic in a network via a simple cartoonlike interface on a PC. One test was designed to let people play a first-person-shooter video game on laptops, while moving between wireless access points, without losing any information or experiencing any lags. (First-person-shooter games are commonly used in network tests because they are resource intensive, and if the network fails, it’s immediately obvious.) In the demonstration, the researchers instructed a server on Stanford’s network to find the most efficient connection to the device at any given moment. “It’s a good idea for a game, but today you can’t do that because you can’t control the routing,” McKeown says.