Select your localized edition:

Close ×

More Ways to Connect

Discover one of our 28 local entrepreneurial communities »

Be the first to know as we launch in new countries and markets around the globe.

Interested in bringing MIT Technology Review to your local market?

MIT Technology ReviewMIT Technology Review - logo

 

Unsupported browser: Your browser does not meet modern web standards. See how it scores »

But many people feel a pull toward the Metaverse dream that defies practical logic. To illustrate, Will Harvey, the creator of There, tells a story about water.

Liquid, running, rippling water was one of the features he and his team badly wanted to include in There. “Every employee of the company understood that water was an essential component that made a landscape feel like a real place,” Harvey says. And when arch rival Second Life launched a few months before There in 2003, it was soaking in animated H2O, from waterfalls to fountains to the vast ocean surrounding its continents. “It became a standing joke that we desperately needed water,” Harvey continues. “But the business side of the company understood, correctly, that water wasn’t necessary to solve the problem of creating a place for people to socialize.”

The argument wore on for months. In the end, There got water, but it was motionless and impenetrable–“like blue cement,” Harvey says scowlingly.

The point, says Harvey, is that “if you trim the technology down to the features you really need in order to solve a problem, you end up with something that’s a lot less than the Metaverse. But deep inside me and inside all of the people running There or Second Life is a desire to build this incredibly fascinating, incredibly rich version of the Metaverse, the one that has been the vision of science fiction authors for 30 years and of computer engineers for 20.”

I have come to understand this desire. In the course of my research for this story, I bought land in Second Life, built a house, filled it with furniture, bought and razed the adjoining land, lifted my house a hundred meters into the sky to get it out of the way, and began work on a bigger house [SLurl]. I was also befriended by dozens of Second Life residents, several of whom I now know better than my real neighbors. Most were delighted to hear about my story, to tell me how they’re spending their second lives, and to show me their own creations, including a hot-dog-shaped airplane and an animated Tibetan prayer wheel.

This, then, is how the Metaverse will take shape: through the imaginations of the programmers, merchants, artists, activists, and networkers who are already moving there. If these part-time émigrés from reality want embellishments like running water or six sunsets a day, they’ll code their universes that way. The rest of us may smile at their whimsy–but we will take up, and come to depend upon, the serious tools that underlie their play. And if the world we create together is less lonely and less unpredictable than the one we have now, we’ll have made a good start.

Wade Roush is a Technology Review contributing editor.

Pages

6 comments. Share your thoughts »

Credit: Technology Review

Tagged: Communications

Reprints and Permissions | Send feedback to the editor

From the Archives

Close

Introducing MIT Technology Review Insider.

Already a Magazine subscriber?

You're automatically an Insider. It's easy to activate or upgrade your account.

Activate Your Account

Become an Insider

It's the new way to subscribe. Get even more of the tech news, research, and discoveries you crave.

Sign Up

Learn More

Find out why MIT Technology Review Insider is for you and explore your options.

Show Me