TR10

TR10: Mobile 3-D

Smart phones will take 3-D mainstream.

  • May/June 2010
  • By Annalee Newitz

3-D on the go: Released in South Korea in March, Samsung's W960 mobile phone comes with 3-D video content, generated by Dynamic Digital Depth, that can be viewed without special glasses. Dynamic Digital Depth expects that its software to convert 2-D games to 3-D on the fly will be built into phones within the next two years.
Bryan Christie Design

This article is part of an annual list of what we believe are the 10 most important emerging technologies. See the full list here.

The Samsung B710 phone looks like a typical smart phone, but something unexpected happens when the screen is moved from a vertical to a horizontal orientation: the image jumps from 2-D to 3-D. The technology that produces this perception of depth is the work of Julien Flack, CTO of Dynamic Digital Depth, who has spent more than a decade perfecting software that can convert 2-D content to 3-D in real time. It could help solve the biggest problem with 3-D: the need for special glasses that deliver a separate image to each eye.

Flack's software synthesizes 3-D scenes from existing 2-D video by estimating the depth of objects using various cues; a band of sky at the top of a frame probably belongs in the far background, for example. It then creates pairs of slightly different images that the viewer's brain combines to produce the sensation of depth.

The technology can be used with the much-hyped 3-D televisions announced in January (which require glasses), but its biggest impact will be as a way to create content for mobile devices with auto­stereoscopic 3-D displays, which work by directing light to deliver different versions of an image directly to each of a viewer's eyes. The effect works best over a narrow range of viewing angles, so it is ill suited to television or cinema screens. But phones are generally used by one person at a time and are easily held at the optimum angle. That's why mobile multimedia devices are likely to win the race to bring 3-D into the mainstream.

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Powered by Flack's software, Dynamic Digital Depth has become an early leader in mobile 3-D. The software was built into the B710, which Samsung released in South Korea in 2007, and Samsung has licensed 3-D content generated by Dynamic Digital Depth for its latest 3-D phone, the W960, released in March. Research firm DisplaySearch recently predicted that by 2018 there will be 71 million such devices worldwide.

The most exciting area for Flack right now is games. Hundreds of games actually simulate 3-D spaces internally to handle mechanics such as the path of a missile, and then convert those 3-D spaces into 2-D to display to the player. With his technology, he says, the 3-D geometry "available inside the game itself" can be made accessible to the display. DDD has already released software that converts games to 3-D on PCs and expects to have similar software running on mobile devices in the next year or two.

Video

It's applications like mobile games and video that will drive the widespread adoption of 3-D screens. And that, in turn, could lay the groundwork for a new generation of surprising interfaces and applications, just as large 2-D screens on mobile devices spawned developments such as touch-based interfaces and augmented reality.

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jkmacr

1 Comment

  • 664 Days Ago
  • 04/20/2010

Spatial View

Late last year, Spatial View (www.spatialview.com) launched a shell providing glass-less 3D capability for the iPhone, along with software to convert images and games from 2D to 3D (including a Flikr app).

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vnedovic

71 Comments

  • 663 Days Ago
  • 04/21/2010

smart

Starting with games, and small screens, is smart. Games mostly give you 3D already, but then the whole 'mainstream' part of the story becomes shaky... Anyway, I don't expect this technology to become part of a wider mainstream too soon; e.g. here's a list of constraints that DDD asks for when automatically converting (replace 'perceive' with 'work' in do's):

http://www.tridef.com/content/overview.html

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  • 643 Days Ago
  • 05/11/2010

mobile 3-D illustration

The picture accompaning this article was drawn by an illustrator and is not a photo of the results. 3D viewing must be bounded by the device itself and cannot be seen as shown protruding from the device (unless it were a holographic projection).

Reply

2D-3D

1 Comment

  • 603 Days Ago
  • 06/20/2010

3D video on ordinary screens

Here is a method for viewing 3D video on ordinary smartphone and tablet screens...
www.2D-3Dvideo.com

This doesn't have stereoscopic pop-out, but you can see look around effects and motion parallax. It allows a 3D experience to be distributed online to anyone with a smartphone or tablet.

You don't need to distribute viewing apparatus, and it avoids the problems that lenticular overlays are notorious for, like reduced resolution and narrow viewing zones. The 3D perspective also works in any direction this way, not just on a horizontal plane like lenticular and stereoscopic viewing.

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LarryHeart

1 Comment

  • 240 Days Ago
  • 06/18/2011

Re: 3D video on ordinary screens

App from the previous post is not bad, but I tried it with HD and it was really slow.
The best alternative for me nowadays is this 3d video player software.
Just look, it supports:

iPod
PSP
Archos
Wii
iRiver
Cowon
iPhone
Zune
XBOX360
PlayStation3
Creative Zen
And many others


This is a desctop applicaion, but it works fast and with a very high quality...btw HD makes a quality of view even better.

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