Augmented games: In this game, developed by researchers at Columbia University, a player holds a flat board and sees three-dimensional objects projected onto it through a head-worn display. The player tilts the game board to control a virtual ball.
Ohan Oda and Steve Feiner, Columbia University

Computing

What's Augmented Reality's Killer App?

Researchers plan to offer more than just directions with innovations in software and hardware.

  • Wednesday, September 23, 2009
  • By Kristina Grifantini

Augmented reality (AR), which involves superimposing virtual objects and information on top of the real world, may be coming to a phone near you. As mobile phones become packed with more sensors, better video capabilities, and faster processing power, many experts predict that AR will become increasingly common. But in a panel discussion today at EmTech@MIT in Cambridge, MA, panelists will admit that several obstacles still remain and that the "killer app" for augmented reality has yet to emerge.

Several AR apps have already been released for cell phones with positioning sensors. For example, PresseLite's Metro Paris app and Acrossair's Nearest Tube both provide iPhone users with augmented directions to nearby subway stops. AR apps are also available for phones powered by Google's Android platform. Layar, developed by SPRXmobile, based in the Netherlands, overlays information from Twitter, Flickr, and Wikipedia on real-world locations, while Wikitude, from Austria-based Mobilizy, displays tourist information collected from Wikipedia. (See five new augmented reality apps.)

Some researchers believe that AR represents a fundamentally new way to organize and interact with information. "In the future, we see augmented reality as a component of any kind of digital media interaction," says Mobilizy's co-CEO, Alexander Igelsboeck, who will speak at the EmTech@MIT session.

This week Mobilizy released a new language for AR called Augmented Reality Mark-up Language (ARML). With ARML, Mobilizy hopes to make it easier for programmers to create location-based content for AR applications. The company envisions ARML as equivalent to HTML for the Web, and Igelsboeck emphasizes the importance of open content and standardization for AR to take off. "We want to open those standards to be available for developer communities that can create innovative applications around this augmented experience," he says.

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But many challenges still remain. For instance, the positioning technology currently available in cell phones falls short for sophisticated AR applications. The GPSs built into smart phones "were really not designed for AR," says panelist Steven Feiner, a professor of computer science at Columbia University. "They were designed for simpler applications."

Feiner, who has worked on AR for over a decade, notes that early examples of AR required wearing a computer backpack and using cumbersome head-mounted displays. "[But] the tracking that we used [in 2001] was much, much better," he says.

Feiner is focusing on less-mainstream applications for AR--he has developed one program that shows levels of carbon monoxide in Manhattan (see image above), and another that shows virtual labels for engineers--for example, a floating tag that says, "Remove this bolt using a 1/4 inch socket wrench". He adds that better object recognition and posture tracking, as well as a way to deal with direct sunlight, will help AR become more practical.

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brianjking

4 Comments

  • 874 Days Ago
  • 09/24/2009

Great Article

Great article covering augmented reality applications & current research and implementations. Additionally the discussion of the current technological limitations provide benefits to the market so that they can deliver hardware that provides more benefits to AR development, providing benefits to the AR developers, the companies that produce the hardware, and the end users.

Additionally the biggest limitation that I currently see (I've worked on an augmented reality project using parabolic photography) is that most AR projects at the present moment rely on expensive equipment, head mounted hardware (safety concern as well as numerous other issues to consider such as fashion and portability); although these two main issues are being focused on and new developments are rapidly coming to the market. Excited for the future and the ideation ahead in AR technology.

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