Computing

Catching Cheaters with Their Own Computers

(Page 2 of 2)

  • Tuesday, July 3, 2007
  • By Erica Naone


Although he's optimistic about the power of the system, Schluessler doesn't expect it to prevent cheats altogether. "The fact that the system relies on hardware makes it more difficult for hackers to circumvent it," he says. "This does not mean it is crack-proof." What Schluessler does expect is that it would force cheaters to modify their hardware, rather than just writing software code. This increases the expense of cheating, and ties it to a physical change to a computer, rather than to a bit of code that can be easily distributed over the Internet.

Some players have expressed concern that anti-cheat systems invade their privacy by sending information about their computers over the Internet. Ray says that this is a necessary evil for any anti-cheat system. "Privacy and security are at odds in many aspects of life these days," he says. Players who want to be sure they're playing in a fair environment, he adds, must choose to trust that their privacy will be respected. Schluessler says that those who don't like the Intel system would always be free to turn it off and play on an unregulated server.

While there are no plans yet to make the system available to consumers, Schluessler says that this is his ultimate goal.

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zig158

64 Comments

  • 1685 Days Ago
  • 07/06/2007

Great

Great more crap to cause game crashes and compatibility problems. Did they ever consider that if they were writing high quality code to start with major, cheats would be far more difficult?

Reply

brunascle

65 Comments

  • 1685 Days Ago
  • 07/06/2007

Re: Great

"Did they ever consider that if they were writing high quality code to start with major, cheats would be far more difficult?"

THANK YOU. Finally! someone said it. whenever a cheat is possible, that is a bug/vulnerability. period. and a very bad one at that.

Reply

mightybob

9 Comments

  • 1681 Days Ago
  • 07/10/2007

hex editors

what about people with hex editors that just edit the code in its raw form well its running? you can change pretty much any value in a game if you know what your doing, no matter how good the code is.

Reply

lambylamb

1 Comment

  • 1409 Days Ago
  • 04/07/2008

its a matter of effort...

this can all be avoided by using sever based gaming systems and having a software package on the users computer that uses an old style dynamic key that is in tune with its counter part key streaming of the servers. so any irregular change in the coding of the users software or input from 3rd party software or packages causes the game to notify admins of a cheat. or having the computer, IP or MAC adress locked out. so even if u could alter the coding realtime, wich is not easy! the system will still see the cheat.

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