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Better Face-Recognition Software

Computers outperform humans at recognizing faces in recent tests.

By Mark Williams

Wednesday, May 30, 2007

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For scientists and engineers involved with face-recognition technology,the recently released results of the Face Recognition Grand Challenge--more fully, the Face Recognition Vendor Test (FRVT) 2006 and the Iris Challenge Evaluation (ICE) 2006--have been a quiet triumph. Sponsored by the National Institute of Standards and Technology (NIST), the match up of face-recognition algorithms showed that machine recognition of human individuals has improved tenfold since 2002 and a hundredfold since 1995. Indeed, the best face-recognition algorithms now perform more accurately than most humans can manage. Overall, facial-recognition technology is advancing rapidly.

Face facts: The top 3-D image only shows the information associated with the shape of a man’s face. The lower image shows the texture as well as the shape.
Credit: FRVT 2006 and ICE 2006 Large-Scale Results

Jonathon Phillips, program manager for the NIST tests and lead author of the agency's report, says that the intended goal of the Face Recognition Grand Challenge was always an order-of-magnitude improvement in recognition performance over the results from 2002. Phillips believes that the necessary decrease in error rate to achieve that goal was due in large measure to the development of high-resolution still-images and 3-D face-recognition algorithms. "For the FRVT 2006 and the ICE 2006, sets of high-resolution face images, 3-D face scans, and iris images were collected of the same people," Phillips says. "The FRVT 2006 for the first time measured the performance of six 3-D algorithms on a set of 3-D face scans. The ICE 2006 measured the performance of ten algorithms on a set of iris images. 3-D face recognition has come into its own in the last few years because 3-D sensors for face recognition have become available only recently. What 3-D face recognition contributes is that it directly captures information about the shapes of faces."

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Among other advantages, 3-D facial recognition identifies individuals by exploiting distinctive features of a human face's surface--for instance, the curves of the eye sockets, nose, and chin, which are where tissue and bone are most apparent and which don't change over time. Furthermore, Phillips says, "changes in illumination have adversely affected face-recognition performance from still images. But the shape of a face isn't affected by changes in illumination." Hence, 3-D face recognition might even be used in near-dark conditions.

According to Ralph Gross, a researcher at the Carnegie Mellon Robotics Institute, in Pittsburgh, 3-D facial recognition can also recognize subjects at different view angles up to 90 degrees--in other words, faces in profile. "Face recognition has been getting pretty good at full frontal faces and 20 degrees off, but as soon as you go towards profile, there've been problems." Gross says that the explanation for face-recognition software's difficulties with profiles may be no more complicated than the fact that no one was focusing on the problem. The main applications of face recognition have been in contexts like ID cards and face scanners, for which the aim has been recognition of the full frontal faces of cooperative subjects under controlled lighting.

Comments

  • In Europe already?
    I thought this was how the Europeans were keeping the hooligans out of football (soccer) matches, or at least that's how it was tauted before the World Cup.
    Rate this comment: 12345

    nrkmann
    05/30/2007
    Posts:2
    Avg Rating:
    5/5
  • No more revolutions
    this will mean 'they' will soon know toward whom they must direct their microwave stun guns and spiderman sticky webs.  id cards not needed after all.  let's just hope most people agree with what their taxes are spent on, because there will be no more revolutions.
    Rate this comment: 12345

    freestyle
    06/02/2007
    Posts:1
    Avg Rating:
    1/5
  • Better face recognition software
    Please explain "any patch of skin--called a skin print--can be captured as an image, then broken up into smaller blocks that algorithms turn into mathematical, measurable spaces in which lines, pores, and the actual skin texture are recorded. "It can identify differences between identical twins, which isn't yet possible using facial-recognition software alone," Gross explains. "By combining facial recognition with surface-texture analysis, accurate identification can increase by 20 to 25 percent."
          How can a software measure the actual skin texture just by capturing images without obtaining any physical samples.Does this texture not change from time to time.How do you turn patches on the skin into alogrithms.Are diffent kinds of patches correlated to different data values.For how many different types of patches do you have corrosponding alogrithms.What about wrinkles and dents.Are chubbiness of cheeks and sharpness of chin also to be converted into alogrithms and then into mathematical data for manipulation.Are formulaes devised to find out the rate at which chubbiness decreases,chins sharpen or vice versa.
    Rate this comment: 12345

    meenakshi
    06/15/2007
    Posts:5
    Avg Rating:
    3/5
  • FaceAether Windows login
    I've noticed another software called FaceAether.
    I think it's good to try.
    Information from:
    http://www.brillertek.com/products_face.html
    Rate this comment: 12345

    whitemay
    10/23/2009
    Posts:1
    Avg Rating:
    5/5

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