Anger managment: At a May 3 town-hall meeting in Second Life, Linden Lab chief technology officer Cory Ondrejka (right, with purple hair) told residents who are angry over frequent bugs and outages that increasing the virtual world's stability and coping with its rapid growth "is our highest priority and the focus of the majority of our design, coding, and QA work."
Wade Roush

Computing

Unrest in Cyberspace

Residents of the virtual world Second Life rise up to protest technical troubles brought on by a burgeoning population.

  • Friday, May 4, 2007
  • By Wade Roush

The overseers of Second Life, a complex and booming virtual world hailed by many as the first step toward an immersive 3-D Internet, attempted yesterday to calm angry cyber-citizens who have petitioned for fixes to technical bugs recently plaguing the world.

The main problem, in members' eyes: Second Life is growing so fast that it's straining Linden Lab's resources to the limit, including its developers' ability to fix old bugs and roll out new software versions that don't introduce new problems. In a town-hall meeting yesterday inside Second Life, the company appealed for patience.

"We are working to fix bugs and enable incremental improvement," said Cory Ondrejka, chief technology officer at Linden Lab, the venture-funded San Francisco startup that launched Second Life in 2003. The town-hall meeting was hastily arranged in response to a damning open letter published by irritated Second Life residents on April 30. "At the same time, we are building the foundations for the next-gen architecture that will radically improve our ability to scale," Ondrejka said.

Every day, some 25,000 computer owners, plus teams from dozens of major corporations, are rushing to join Second Life. But as these new members buy virtual land, set up house for their avatars, and start in-world businesses, the strain on the Second Life "grid" is increasing. Linden Lab is adding more than 120 new servers every week, according to Ondrejka, but users say that the company still isn't keeping up. Complaints have piled up in Second Life forums and blogs from longtime users impatient over frequent slowdowns and crashes, property that goes missing, messages that aren't delivered, search and friend-finder functions that don't work, purchases that aren't completed, and poor to nonexistent customer service and technical support.

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The dissatisfaction culminated this week in the open letter, which demands that Linden Lab address the bugs "immediately," before rolling out planned features such as voice chat. More than 3,000 Second Life users have signed the letter so far.

"People feel that Linden Lab is failing them because they are paying a great deal, in some cases, for a product that is failing to work acceptably, from a company that will no longer communicate with its customers," says one signer, a United Kingdom-based IT manager known within Second Life as Inigo Chamerberlin.

Ondrejka spent most of the hour-long meeting answering residents' questions about the origins of the problems and explaining the steps his team of programmers plans to take to improve performance. As Ondrejka explained at the meeting and in an entry on the company's blog, many of the problems resulted from unnoticed errors in the most recent release of the simulation software and the viewer software that users must download to their PCs. Those errors are quickly being fixed, Ondrejka said.

But the company faces a far deeper challenge, in the form of an overall software architecture that wasn't designed to support as many people and transactions as Second Life now hosts.

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Buckwheat469

34 Comments

  • 1748 Days Ago
  • 05/04/2007

Live in real world, hate real world. Live in VR, hate VR.

Perhaps I've just been through the whole online social networking phase of my life earlier than others and I haven't found the addiction, but I still wonder why people run from the real world to a virtual world and then get mad when the virtual world isn't working for them either! It's one thing for a VR world to have bugs, this is the nature of computer programming, but for people to become so upset about losing "virtual property" that they've invested so much time in I find it ridiculous. If these people can support virtual businesses and prosper in a VR world, then perhaps they would be better off trying the same thing in the real world. It seems to me like these people are afraid of the real world and experiencing real life.

Reply

asdar

73 Comments

  • 1748 Days Ago
  • 05/04/2007

Re: Live in real world, hate real world. Live in VR, hate VR.

Don't be so hard on people. You don't know they're running from the real world. I don't play the game, but the people I know who play, mostly play at night instead of the typical watch TV.

It's just another way to have fun, and most people can keep it in balance.

As far as being unhappy with the game, well who wouldn't be unhappy if any computer app wasn't working that you paid for.

If I bought a deck of cards with a missing Ace of Spades I'd be unhappy about it and that's only a buck.

Reply

zig158

64 Comments

  • 1748 Days Ago
  • 05/04/2007

Second life is not the first massive multiplayer game to run into these problems, and they will not be the last. They just need to get the problems worked out, and do it before a large percentage of their players get fed up and move on to the next big thing.

Reply

MrWireless

2 Comments

  • 1748 Days Ago
  • 05/04/2007

Time to check out Active Worlds

Time for all those that ditched Active Words (www.activeworlds.com) to come back and see the new and improved user interface and many new features that have been added. They have worlds that are as large as the state of California with lots of free land to build upon.  When in doubt, check it out. It's been around since the early 90's and has millions of objects to use in the creation of your worlds.  I've had an account with them for over 5 years now and it’s come a long way. Why not invest your time and money in a virtual world with a company that has spent the time to iron out the bugs with support staff on-line to assist you when needed. 

Stop waiting for Second Life to be fixed when what you need has already been built and waiting for you too move on in. 

Reply

LAH

1 Comment

  • 1748 Days Ago
  • 05/04/2007

Re: Time to check out Active Worlds

I think the reason is in your description of Active Worlds.  The folks most passionate about SL are the ones who want to build and script their own content, not simply use what some developer has created.  The dynamic of user created content is the yeast that drives the ferment of SL (technical supportability issues aside).  And this, combined w/Linden Lab's stance on IP, is also the reason outside companies (read IBM) are looking at SL as a platform for future business opportunities.

Reply

MrWireless

2 Comments

  • 1748 Days Ago
  • 05/04/2007

Re: Time to check out Active Worlds

Besides the millions of objects that are available, Active Worlds also provides the tools to create your own.  There are thousands of user created worlds that contain objects, scripts, and even avatars that where created by the world owners.  The advantage here is that you can pick from the ready made objects from the numerous object yards available or create your own.

If you looking to create your own virtual house, city, or mountain to ski down, all the tools are there to build whatever you imagination can come up with.

Reply

jwlang2001

1 Comment

  • 1745 Days Ago
  • 05/07/2007

Re: Time to check out Active Worlds

SL has major issues and may collapse under the weight of its problems...but it's still leaps and bounds better than ActiveWorlds.  There are some other competitors that are worth tracking, but sorry, ActiveWorlds sucks.

Reply

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MITBeta

43 Comments

  • 1745 Days Ago
  • 05/07/2007

Re: Time to check out Active Worlds

My virtual world is better than your virtual world.

Reply

fabiobasile

1 Comment

  • 1641 Days Ago
  • 08/19/2007

Re: Time to check out Active Worlds

This whole argument is ridiculous. You just can't compare SL and AW.

AW is geared towards people who are more interested in the technology and in creating something truly original. Needless to remind you how long AW has been around...

SL is practically a big Casino. Black Jack, Hookers, you got it all there. It's a pre-packaged  environment where virtual lifestyle costs real money which makes the whole concept even more embarrassing for the non-corporate folks (the consumers), who decided to throw money in the Second Life's black hole.

I'm a 3D animator and i always wanted to have my portfolio displayed in virtual reality, but NOT in SL. I prefer to budget my money into something that i can truly call mine. Something that i can truly control and manage in a way that i don't even need to create boundaries or having people bounced off because they stepped on the wrong tile.

And if someone wants to buy my services they can click on an object and open a WEBPAGE. Yes, a good old HTML webpage, stable, reliable and lag-free.

I'm not surprised people began to get pissed about  SL, it was just a matter of time.

Reply

germanized

1 Comment

  • 947 Days Ago
  • 07/13/2009

Re: Time to check out Active Worlds

Concerning the previous poster's attempt to lure us back to Activeworlds.  While my experience was quite good and functional, Activeworlds also used to host a personal web page in 3-D for its users who paid a fair amount of money to keep That up and running. Activeworlds pulled the plug on those personal pages, and after years of telling us it would be corrected, they have yet to offer the pages to anyone who had them in the past, much less anyone in the future. They have not even bothered to simply leave a message to let people know that the feature has been shut down. The keep allowing people to select the "homepage" feature, only to be told that it will be functional again soon. That was at least THREE years ago. Please.

Reply

Silacon

55 Comments

  • 1748 Days Ago
  • 05/04/2007

Bizino in Second Life

Second LIife needs cash.  What better way to accomplish the need than www.bizino.com.  Bizino invesment gaming is just fine in SL. What could be more fun than building virtual wealth in a virtual virtual world. Bizino could launch in Second Life anytime. If not, maybe it is time to launch Third World Life as a place for emigrants to move, to replace Second World. Bizino could fund the new immigrants. Business plus casino makes Bizino.

Charles G. Nutter, CEO Silacon charles@silacon.com 

Reply

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