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Divine Disorder on the Desktop

Continued from page 1

By Wade Roush

Friday, March 23, 2007

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Alas, it's hardly the first time that the tech world has been abuzz over alternative approaches to the traditional desktop. (See "The Next Computer Interface.") "People have been railing against the old WIMP [Windows, Icons, Menus, and Pointing] interface at least since 1995," notes Ramana Rao, former CEO of Inxight Software, a maker of advanced data visualization tools and a longtime student of user-interface technologies. "And every couple of years there is a fresh crop of youngsters who have bright ideas about reinventing the desktop."

In 1996, for example, Yale University computer-science graduate student Eric Freeman and his advisor, widely known computer scientist and essayist David Gelernter, proposed representing the digital files on a PC using a chronological scheme called Lifestreams, with individual files identified by dates rather than by names or categories. To Freeman and Gelernter, the files-and-folders scheme at the heart of the desktop metaphor scattered information in too many places for the human mind to track. Lifestreams placed individual files into stacks of cards resembling diaries, where our innate sense of time would supposedly make it easier to retrieve them. Freeman and Gelernter incorporated their ideas into a commercial program called Scopeware Vision, which they marketed through their startup Mirror Worlds Technologies. But interest in the software was weak, and Mirror Worlds shut down in 2004.

Agarawala believes there's room to improve on familiar desktop conventions without resorting to utterly new and alien interfaces such as Lifestreams. The Bumptop environment isn't a literal desktop; rather, it resembles a stage with three walls, or the bottom of a cardboard box. File icons start off scattered across the flat surface. Using the mouse (or the pen, in the software's original tablet-based incarnation), the icons can be tossed into loosely organized piles, ruffled through, or scooped up into tidy vertical stacks. To explore the contents of a tidy pile, users can turn it sideways and leaf through it like a book.

An individual icon can be pulled halfway out of a stack to signify that it's important. Groups of icons can be lassoed and dragged across the surface. And standard commands such as "delete" or "copy" can be activated by grabbing an icon or a pile and right-clicking to bring up a pop-up menu. All the while, Bumptop's physics engine--Ageia PhysX, a software package popular among game developers--gives the moving icons a realistic heft, bounce, and springiness. (See the Bumptop interface in action in this YouTube video.)

"Being able to physically toss a file into a corner and deal with it later, or scrunch it into a ball, or pull it out of a pile--you don't get that sort of tangible feedback in a command-line interface or a menu-driven desktop interface," says Agarawala. "There's a certain emotional satisfaction and engagement that comes with that. I'm still trying to figure out how to quantify that, but I think it brings much more to the user experience."

Comments

  • Patented?
    I remembered reading an article about a "Stacks" interface for the desktop.  Check out http://www.google.com/patents?vid=USPAT6262732&id=jEgIAAAAEBAJ&printsec=abstract&zoom=4&dq=stacks+desktop#PPP1,M1 for patent #6,262,732 (July 2001). 
    Rate this comment: 12345

    ricklev
    03/23/2007
    Posts:3
    Avg Rating:
    5/5
  • Our ancestors didn't forage through 2D bananas.
    Our ancestors didn't forage through 2D bananas.

    Humans developed in a rich visual 3D space, and this is the environment we function best in.
    As highly adaptable creatures, the 2D desktop metaphor is easy [enough] to learn and use. Though it underuses our mental processes - such as memory formation which are highly geared into geographic, 3D, visual information-scapes. This makes using computers boring and irritating - it lacks the more basic enrichers of normal life - 3D and visual variety.

    I find i organize folders into choices of 3-10 options. In this way i am constructing a geographic path. ('near the bottom'). This is by no means my only method of recalling the location of files, but one that is not directly catered for. I often find myself with no idea where a file is, and rely on my schema ('work / computer / tests'). Choosing the most likely option each time.

    Conversely - i do not have this trouble in my house. Not because it's a library-style storage system - it's not even remotely. But because our minds are keyed into forming memories around objects and locations. Based in 3D and with unique appearances.

    Objects with unique appearances [including sound] can convey a wealth of information about an object. Take an apple for example - age, type, development, quality, amount remaining, weight. Perhaps location and even implied nutritional information. [along with temperature, moisture, and a damage record - let alone sliced / boiled / baked / dried etc] [let alone again the information you gain through interaction]

    Compare this to a 'pdf' icon.

    A town is an intuitive spacial system of organization (and interaction with) a vast - amount of data.

    Now i realize this is somewhat far-fetched, but the principal - that our mental mechanisms are needlessly underutilized is highly applicable even in slight measure. Take for examples windows with drop-shadow. A simple, and useful graphical aid to prominence.

    It seems to me a 3D finder is an inevitable future ( because it's always been our past ) !

    "It's a matter of how many levels of change would be required, and whether the need is deep enough."

    Quite. There are a few individuals making cranky software which is severely limited by its lack of breadth. The large companies arn't interested because there is no demonstration of public need, and the public don't need it because they've not seen it's possible. It's a large jump which will cannot be completely solved in one go.

    The desktop metaphor is becoming dysfunctional. (don't get me started on keybourd & mouse) and i see a few explorations of a 3D solution, which i welcome with open arms. I used a 3D 'plane' system program for a while and it really was a far better concept. Hundreds of files were on the 'first level' - instantly accessible, memorable and locatable. [3D-space VFS (mac)]

    BumpTop i see as a little short sighted. The 'piles' idea is fine for a desktop - but for the harddrive... it's not enough. Adding 'rooms' might do it. Also it also leans on the 'fun' of a game, which is great, but i'd have greater scope first. As you know - i'm looking forward to it a lot.

    The 'time' system of storage mentioned earlier i see as 'missing the mark'. Though i've never seen it and know nothing about it. I think it goes to show that people do rely on different mechanisms more. This is perhaps why 'lists' have prevailed - they are the lowest common denominator !

    The internet is the most exciting arena at the moment but it's also painfully limiting. The virtual data-scape we swim in daily needs an improved navigation system and this will apply itself naturally and to it's maximum extent.
    Rate this comment: 12345

    nicholas whi...
    05/12/2007
    Posts:1

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