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The latest video game for training U.S. soldiers emphasizes social skills over combat -- and even has a built-in editing function.
In Iraq and other conflict zones with unfamiliar cultures, U.S. soldiers can find it hard to identify threats and targets amid the hubbub of everyday life. Yet their interactions with locals yield far more information than intelligence officers could collect on their own -- hence the emerging military doctrine that "every soldier is a sensor."
Now the U.S. Army Research and Development Command's Simulation and Training Technology Center in Orlando, FL, has translated that doctrine into a video game. The purpose: to help soldiers learn to recognize signs of danger or opportunity in the field. Teaching through video games is nothing new for the army. Full Spectrum Warrior, a "first-person shooter" for PCs and video game consoles, was originally developed as an army training aid. But the Every Soldier a Sensor Simulation (ES3) is heavier on social skills than on combat. "In our environment of asymmetric warfare, you're trying to win the hearts and minds of people," says Lieutenant Colonel Raymond Compton, director of military operations at the Orlando center. "The last thing you want to do is to pull your trigger."
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This document is part of the “How-To Guide for Most Common Measurements” centralized resource portal. This tutorial provides a detailed guide for measurement and device considerations to take temperature measurements using thermocouples. Get an introduction to thermocouples, which are inexpensive sensing devices widely used with PC-based data acquisition systems. Also review some specific thermocouple examples and learn how thermocouples work and ways to integrate them into a data acquisition measurement system.
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