Technology Review - Published By MIT
Advertisement
« Back 1 2 [3]

March 2006

Cinegames

Continued from page 2

By Wade Roush

smaller text tool iconmedium text tool iconlarger text tool icon

I do not mean to argue that realism alone makes a game worth playing or that all games that try to be cinematic are masterpieces. In recent years, it's become common for studios to pepper their games with movielike "cut scenes" in an attempt to wrap human-interest stories around the actual game missions. Rockstar Games, creator of the controversial Grand Theft Auto series, is a leader in this area. Unfortunately, the writing and voice acting in most cut scenes are schlocky. As video game critic Clive Thompson wrote for Slate in early 2005,

These Hollywood flourishes are good for dazzling mainstream journalists and pundits. That's because there's still a weird anxiety about adults playing games. Most people still think that video games are sophomoric kid stuff; the ones that have a narrative and emulate the movies seem more serious and, well, mature. In fact, I think the truth is almost the opposite. The more video games become like movies, the worse they are as games.

Thompson would be quite right -- if, that is, cut scenes were the only way to give a game sweep and drama. But that's no longer the case. With hardware as fast as Microsoft's, designers can build drama into the missions themselves. Call of Duty 2, for example, has no cut scenes; a few old newsreels suffice to explain the setting for each campaign. Anything more would get in the way, making players into passive lookers-on in a game that's all about lifelike experiences.

Of course, even if I've convinced you that the Xbox 360 is the best thing since the Lumiere brothers patented the cinematographe in 1895, you may have trouble buying one. Manufacturing difficulties limited Microsoft's production run to about 600,000 units between the machine's November 22 launch and the end of the holiday season, according to market research firm NPD Group. That wasn't nearly enough to satisfy the enormous demand for consumer electronics; by way of comparison, Apple sold 14 million iPods over the 2005 holidays. Xbox supplies were so low in January, when I was preparing to write this review, that Microsoft itself had run out: an apologetic person at the company's public-relations firm explained to me that it might be several months before a loaner was available. So I resorted to eBay, where I found a man in Corvallis, OR, who was willing to sell his Xbox 360 core system (without accessories such as a hard drive and a second controller) for $499, a mere 60 percent markup over the retail price. Fortunately, production picked up after the holiday season was over, and Microsoft says it expects the shortage to ease by this summer.

Thirty-four years after Pong, video games are finally maturing from arcade-style tests of fine-motor skills into an independent art form. That lag time shouldn't be surprising: it wasn't until 1915, fully 20 years after the invention of motion pictures, that The Birth of a Nation set down the basic grammar of movie storytelling, and it was only in 1977, almost 30 years after the birth of network television, that Roots introduced the first art form truly unique to TV, the miniseries. Now that video games can credibly evoke emotion and borrow elements from movies and other media without slavishly imitating them, it's time to welcome them into our museums, libraries, and living rooms.

Xbox 360 Core System
Microsoft, $299.99

Call of Duty 2
Activision, $59.99

Project Gotham Racing 3
Microsoft Game Studios, $49.99

Home page image by Tim Bower.

Wade Roush is a senior editor at Technology Review.

« Back 1 2 [3]
March/April 2006

Would you like to read more articles from the March/April 2006 issue?

This article is from the March/April 2006 Issue of Technology Review. To read other articles from this issue simply register for My.TechnologyReview.com. It's free.

Subscribe today and save up to 41% »

Comments

  • Call of Duty 2 on 360 ?
    Guest (Aldo) on 04/04/2006 at 12:00 AM
    Posts:
    1
    Call of Duty 2 is one of the best games out there, but the 360 experience is not as good as on a normal PC. You should evaluate one of the new generation games designed to take advantage of the 360 features. I've heard that there is one already released.
    Rate this comment: 12345
    • PS3 CPU will run at 3.2 gigahertz
      Guest (Glen) on 04/04/2006 at 12:00 AM
      Posts:
      1
      The PS3 CPU will run at 3.2 gigahertz. Furthermore one of its processors will be disabled (an SPE) for to increase yields.
      Rate this comment: 12345
  • Great Article
    Guest (Rick) on 04/05/2006 at 12:00 AM
    Posts:
    1
    I enjoyed your article. However, I think the PC versions on a fast machine will always beat game consoles.
    Rate this comment: 12345
  • [no subject]
    Guest on 04/30/2006 at 12:00 AM
    Posts:
    1
    Summary:  It has only been with the release of the almighty xbox 360 that games as epic as movies can be made.

    Bullshit.

    In the past, people did think of games as movies, as a high art form.  Games like Metal Gear Solid,
    Final Fantasy, Ico, Resident Evil, Grim Fandango and Monkey Island, and maybe a thousand other games have provided an immersive and engaging experience not unlike that of the cinema. 

    A piece of art should not be dismissed simply because of the medium.  Eugene Atget's photographs    are no less eternal, Dali's 'Un Chien Andalou' no less disturbing than when they were made over 70 years ago.

    This is petty propaganda for microsoft.
    Rate this comment: 12345
  • One more thing
    Guest (Stephen Steward) on 04/30/2006 at 12:00 AM
    Posts:
    1
    The games being released for the xbox are much like hollywood blockbusters--very vivid while lacking any substance.

    The other day I played Oblivion.  The starting cinematics weren't over before I noticed the architecture was a cheap imitation of LOTR style buildings, and it wasnt before I had survived the first battle that I was swinging a katana sword.  These games lack creativity, they lack a soul.  Games like Final Fantasy and Metal Gear Solid have a distinctive feel and creative vision that is both original and well developed.

    Games are a higher art than visual mediums, because they are a synthesis of several high art forms, in addition to the unparalleled level of interation.  The rumble feature and pressure sensitive button will no longer be adequate.  It is innovation such as that found in the design of the Nintendo Wii controllers which will elevate gaming to a high art form.
    Rate this comment: 12345
Advertisement

Current Issue

Technology Review November/December 2008
Sun + Water = Fuel
An MIT chemist has opened the way to making hydrogen fuel from water using sunlight.
•  Subscribe
Save 41%
•  Table of Contents
•  MIT News

Magazine Services

Career Resources

MIT Technology Insider

Stories and breaking news from inside MIT about the latest research, innovations, and startups--in a convenient monthly e-newsletter. Subscribe today

Follow us on Twitter

Twitter

Get Technology Review updates via the web, cellphone, or Instant Messager – Follow techreview on Twitter!

Advertisement

More Technology News from Forbes

Advertisement
Advertisement
TECHNOLOGY RESOURCES
Advertisement
MIT Massachusetts Institute of Technology