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March 2002

From PlayStation to PC

Whether you play them or not, video games are good for you. These exercises in interactivity are spurring advances in interfaces and 3-D graphics that will benefit all computer users.

By Nick Montfort

The school bell rings, and teenagers flood the hallways, heading for lockers, the lunchroom, their next classes. Many pull out Cybikos-popular handheld devices that are a combination personal digital assistant, wireless messenger and game machine. Some students update their calendars with the latest homework assignments, but others check on their Cy-Bs. While the kids have been studying math, history and science, these colorful cartoon creatures have been eating, working, playing together, paying taxes-even breeding-in CyLandia, their virtual game world. The game's goal is to raise happy, productive Cy-Bs that live long and prosper; players accomplish this by training the Cy-Bs, sending them over a local wireless network to visit other players' Cy-Bs to improve their social skills, and helping them find jobs.

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