Technology Review - Published By MIT
Advertisement
TO READ THIS STORY - you must have a paid subscription to Technology Review OR you can purchase special archive reading credits here. Choose from these great offers below.
I'm a paid subscriber please
log me in
I want to purchase this article for
only $1.99
(requires login)
I want to purchase five articles for
only $7.99
(requires login)
I want to buy
1 Year TOTAL Access for
only $24.95
(requires login)

Click here if you are currently a Technology Review print or digital subscriber and do not have access to this article.

Click here if you are an MIT alum and do not have access to this article.

Click here if to enter an offer code for access to this article.

July 1998

The South Face of the Mountain

Powerful and inspired computer art requires a melding of the aesthetic and engineering sensibilities in the same person

By John Maeda

In Japan, a miyadaiku (a carpenter trained in the ancient art of Japanese temple carpentry) attains special status from the Emperor if the temple he builds stands for more than a thousand years. "Such temples," said one of the last miyadaiku, the late Tsunekazu Nishioka, "stand not because of the magnificence of their design, but because the miyadaiku goes to the mountain, and selects trees from the south face of the mountain to be used for the south face of the temple, trees from the west face of the mountain for the west face of the temple, and so on for the other two sides." Because the building materials are carefully selected in order to respect the laws of nature, the temple can coexist in harmony with nature. Both the extrinsic and intrinsic qualities of the temple radiate its overall strength and beauty.

Whether we accept the specifics of the miyadaiku's explanation or not, the metaphor of harmony between the materials and the work of art is a powerful one. Indeed, although this story might seem quaint and old-fashioned, we can use it to explain the situation in the most high-tech of contemporary fields: computer art.
With a very few exceptions, all of today's computer art represents a collaboration between an artist and an engineer. The artist has the conception, but it is the engineer who understands the materials-the hardware and software-needed to realize this conception. This is very far from the harmony envisioned by the miyadaiku between conception and realization, materials and design. In fact, in today's computer art, the artist assumes the role of the creative genius while the engineer settles for the subordinate role of manual laborer. Although such collaborations can produce respectable artwork, they rarely lead to works of real power and inspiration. What is more, the situation is getting worse because relentless progress in information technology has widened the gap between artist and engineer: The artist has little understanding of the computer as a medium, and the engineer (who has no artistic training) is not allowed to unlock his creative potential in using the medium he has mastered.

Select from the choices above
to read the entire article.


Log In

Forgot your password?     Register »
Advertisement

Videos

How to Make Robotic Hands
Sponsored by
More videos »
Technology Review September/October 2010

Current Issue

The TR35
Our annual selection of the world's top innovators under the age of 35.
Advertisement
Subscribe to Technology Review's daily e-mail update. Enter your e-mail address

Advertisement
Advertisement
TECHNOLOGY RESOURCES
Advertisement
MIT Massachusetts Institute of Technology © 2010 Technology Review. All Rights Reserved.