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Imagine this: A person (top) draws a curved line with his finger, and the gesture is captured by a wearable camera (bottom). The line is transferred to a mobile device, which sends it to a recipient’s screen for display.
Hasso Plattner Institute
A simple gesture-sensing interface could add new meaning to mobile-phone conversations.
Today, the way to interact with a mobile phone is by tapping its keypad or screen with your fingers. But researchers are exploring ways to use mobile devices that would be far less limited.
Patrick Baudisch, professor of computer science at the Hasso Plattner Institute in Postdam, Germany, and his research student, Sean Gustafson, are developing a prototype interface for mobile phones that requires no touch screen, keyboard, or any other physical input device. A small video recorder and microprocessor attached to a person's clothing can capture and analyze their hand gestures, sending an outline of each gesture to a computer display.
The idea is that a person could use an "imaginary interface" to augment a phone conversation by tracing shapes with their fingers in the air. Baudisch and Gustafson have built a prototype device in which the camera is about the size of a large broach, but they predict that within a few years, components will have shrunk, allowing for a much smaller system.
The idea of interacting with computers through hand gestures is nothing new. Sony already sells EyeToy, a video camera and software that capture gestures for its PlayStation game consoles; Microsoft has developed a more sophisticated gesture-sensing system, called Project Natal, for the Xbox 360 games console. And a gesture-based research project called SixthSense, developed by Pattie Maes, a professor at MIT, and her student Pranav Mistry uses a wearable camera to record a person's gestures and a small projector to create an ad-hoc display on any surface.
Baudisch and Gustafson say their system is simpler than SixthSense, requiring fewer components, which should make it cheaper. A person "opens up" the interface by making an "L" shape with her left or right hand. This creates a two dimensional spatial surface, a boundary for the forthcoming finger traces. Baudisch says that a person could use this space to clarify spatial situations, such as how to get from one place to another. "Users start drawing in midair," he says. "There is no setup effort here, no need to whip out a mobile device or stylus." The researchers also found that users were even able to go back to an imaginary sketch to extend or annotate it, thanks to their visual memory
A paper detailing the setup and user studies will be presented at the 2010 symposium on User Interface Software and Technology in New York in October.
Andy Wilson, a senior researcher at Microsoft who led the development of Surface, an experimental touch- screen table, says the work could be a sign of things to come. "I think it's quite interesting in the sense that it really is the ultimate in thinking about when devices shrink down to nothing--when you don't even have a display," he says.
Wilson notes that the interface draws on the fact that people naturally use their hands to explain spatial ideas. "That's a quite powerful concept, and it hasn't been explored," he says. "I think they're onto something."
What appendage will be used to hold the mobile device?
According to the article the goal is to 'exploring ways to use mobile devices that would be far less limited.' So unless the bioengineers could invent an additional appendage to the human body for mobile users to hold their device, the interface is limitted to one hand--with the other holding the mobile device. This brings up another complication. Since users must hold their device in front of their faces in order to see, this covers up to half the area in front of the user with which to work with. Already the concept has been 'limitted' before it's even begun.
To be fair other technologies have emerged like the Vuzix see-thru eyegogle that one can hook their mobile device to. Apple has also just filed a patent for such device. (Coincidentally, this occurred a few months after I explained the concept of wearable monitor and one-hand keyboard on their website.)
IMO, a mobile keyboard--properly designed with accelerometer--is still the best method to interface with any electronics devices.
GestureTek and others have been peddling this same technology to the mobile phone OEM's and other consumer and commercial electronics firms for 3 years. Surprised to see such redundant work at such a lofty institution.
Communicating different information requires different interfaces. Talk has worked well for a few years now, and texting works for those with nimble thumbs who do not want to seen. Drawing in the air could be useful under some circumstances, and you could duct tape the camera to your forehead... I like the augmented display eyeglasses interface, and maybe a cursor moved by wrinkling my nose...
Adding Gestures to mobile communication is certainly a step forward. But when will we finally be kissing over long distance?
http://quatschtronauts.wordpress.com/2009/11/03/telekiss/
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6 Comments
Cool Technology...
...for those of us who thought that tiny phones and blue tooth headsets that make us look like we are wandering around talking to ourselves wasn't geeky enough. ;-)
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