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Honors Course Using StarCraft Is for Gamers Only

The University of Florida is teaching real world skills using the strategy game.

Christopher Mims 08/17/2010

  • 5 Comments

"My problem solving skills in StarCraft are the same problem solving skills learned in school or the real world," declares Nate Poling, Ph.D. candidate at the University of Florida and the instructor behind EME2040: 21st Century Skills in StarCraft.

In just a few days, Poling and the 25 students who signed up for his three-credit course will pull up to their home gaming rigs - ahem, desks - and begin the first remotely-taught course in the history of the University of Florida.

The course is only open to students in UF's honors college with at least "basic knowledge of and experience playing StarCraft."

In other words: no n00bs. And possibly no girls, either.

In selling his superiors on the educational value of writing thoughtful essays about the resource management skills required of Space Marines in the midst of a quest to destroy a Zerg Overlord, "we did note that the course would attract mainly gamers and a predominantly male base," says Poling.

"We felt that didn't really matter because the whole point is to teach these skills and have players or learners hone these skills - at this point we didn't think gender was a big issue," he adds.

This isn't the first time a course in Starcraft has been taught at the university level - Berkeley let an undergraduate teach a course about how to be a better StarCraft player. Poling's course has no final exam, but it does count toward a student's GPA, which, when you think about it, makes his students' battlefield match-ups the highest-stakes StarCraft games outside the Korean pro leagues.

Despite the use of the world's most famous real time strategy game as a tool for learning - "like a textbook or a syllabus is a tool," insists Poling - the skills students are to transplant from intergalactic warfare in the 26th century to the boardrooms and cubicle farms of the 21st century are deadly serious.

"In StarCraft you're managing a lot of different units and groups of different capacities," says Poling. "It's not a stretch to think of that in the business world or in the work of a healthcare administrator."

Poling points out that people who manage hospitals, factories, small businesses and, say, nuclear power plants all have to manage people who have different abilities, and that they might have learned a thing or two about this process from StarCraft, which demands the same kind of resource and unit management.

The fact that in real life, you can't just click on someone and count on their total obeisance to your command that they mount a suicide mission against the nearest Dark Templar is beside the point, says Poling.

"I'm not advocating getting rid of traditional teaching methods," says Poling. "This is a supplement."

Part of the appeal of this course to educators is the idea that students who enjoy their education and learn by doing are more likely to retain information that students who are slogging through other kinds of learning. This notion comes from the "constructivist" theory of education, which privileges learning by doing above learning by the usual method - osmosis from textbooks.

"A student who gets a normal education, gets an MBA, and is in the business world, he could realize that something he learned in his StarCraft course helps him think outside of the box. You synthesize this with an MBA program and voila - you have an innovative business practice," says Poling.

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Spart

1 Comment

  • 543 Days Ago
  • 08/18/2010

Say no to noobs!

I'm doing my honours next year so guess what course I'll be enrolling for. Seriously though I always thought these types of games do assist or promote real world skills in management strategies.

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madethelflint

1 Comment

  • 543 Days Ago
  • 08/18/2010

let's expand on this!

I would love to see this type of education and use of tools expanded to include people who don't have much experience with the games.  There are many people (men and women) who don't see that value of gaming in their personal time, but would benefit greatly from it in an educational setting like this.  And I don't think teaching the game is as great a hurdle as some might think.  As a casual gamer, I know a lot of dumb people who play video games.

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Marrach

34 Comments

  • 543 Days Ago
  • 08/18/2010

Been there - Done that - Won't work

Not me personally-- but I remember when WOW and EVE were the new buzz, particularly because the game organization around player managed guilds and corporations.

Then there were a couple of stories about corporate execs and MBA using the games as 'Team Building Exercises' and learning command & control management styles by showing how they could control an online game guild and the member players.

I remember encountering these online Game Managers-- They were A--Holes. Bedroom Hitlers. Backseat online generals bark-chatting orders, issuing commands, telling people when to log on and how long to stay logged on and OH-- You weren't logged in to have FUN?. . .NO, you were logged in to do what THEY TOLD YOU TO DO.

Game Players generally told these people to Kiss the Derriere and blow.

And now we don't hear anything about that anymore.

I call this course offering a Departmental Course Fad, tolerated by the college to see how much enrollment and loan money it'll bring. After all, it's not going to be any different from any other college offerings that purport to "prepare the student for the Real Working World"

I defy anyone to see how this, admittedly ingenious adaptation, will help a prospective manager when faced with the Emotionally unstable head of Programming. . .or the fact that the Web Development team has already scripted the online servers with the latest Oracle set-up without telling the Project Manager at last week's meeting that the old code specs no longer obtain. . .

Or worst of all, the Main Acct Users Head Division who is now suffering from PMS and just discovered that her husband has been cheating on her and spends all day in the office alternately crying in unproductive silence or stomping between the cubicles in ill-concealed rage instead of introducing the dept to the new GUI and it's functional differences.

Oh yeah-- just click a mouse-- send that email and they will Obey you to the letter as soon as they open their Outlook Inbox? HAH!  LOL!

Take THAT Zerg Overlord!

Oh. . .I forgot-- we DO have Zerg Overlords: They are the HR Dept.

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shann

1 Comment

  • 535 Days Ago
  • 08/26/2010

Re: Been there - Done that - Won't work

You are absolutely correct.  This is about money for university, that is the only way it is being allowed.  Games can teach many things and can improve some strategy skills, however real life application, lol, its as you say.  People are not SCV's.

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acechase77

1 Comment

  • 528 Days Ago
  • 09/02/2010

Re: Been there done that

I can see truth in both stands.  Been there done that is spot on in ways limited to one stance, but does not acknowledge the strong semblance to real world experiences that are provided by RTS games.  Sure, there are hard lessons to be learned about social interactions in the workplace, and RTS games can't be your one-track pathway to perfection.  The fact is, there isn't even a class that teaches you effective personal budget management, or how to buy a home in school.  Lessons are abound in this world, and you'd have to major in every subject that is offered in the entire world's educational system to be prepared for every single unique situation the real world throws at you.  And then you'd be retarded smart and still socially awkward.  RTS games offer a very small piece to the puzzle, but it is a piece, nonetheless!  I have made some power moves in life to advance my professional status that can be attributed to RTS influences; apparently, others can relate!  Your cynicism is a way to lock off your mind to new thought and perspective just as much as believing everything you need to know will be provided by Starcraft II!  The fact is that Starcraft II is not a program offering a degree, but it is a (very small) piece of a degree that doesn't tout more value than a beginners tennis class or a woman's self defense class!  The UF class should not be criticized, but it should be recognized as a learning tool to teach examples of strategic thinking.  One tool of a whole toolbox that life will demand at one point or another. :)

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Christopher Mims is a journalist who covers technology and science for just about everybody.

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