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Our Rotting Video-Game Heritage

Diverse technologies, missing or secret documentation, and hostile copyright laws threaten video-game preservation.

Christopher Mims 07/28/2010

  • 11 Comments

Not long ago a film buff turned up a 90 year old film of Charlie Chaplin. It had not shown since 1914, and was utterly forgotten by film historians -- yet because analog film technology has remained fundamentally unchanged since its invention, preservationists were able to re-debut the movie at a film festival in Virginia.

If the situation outlined in a new paper on the preservation of console video games does not change, decades from now similar rediscoveries--of the games many of us grew up with--will be impossible. And it won't just be the obscure titles: Entire libraries face extinction the moment the last remaining working console of its kind--a Neo Geo, Atari 2600 or something more obscure, like the Fairchild Channel F--bites the dust.

To arrive at this startling conclusion, a trio of researchers at the University of Vienna conducted a systematic evaluation of the preservation methods available for console video games--the kind that run on cartridges that contain microchips that contain game data, as well as more recent types that are stored on DVDs or some other proprietary media.

Their work revealed that only video recordings of gameplay captured from original hardware satisfactorily preserved the look and feel of most vintage systems and games, with the major drawback that such recordings completely eliminated interactivity.

To preserve the playability of the games--so that they might be available in a future "museum of gaming," such as the UK's Games Lounge--the curators turned to emulation of original game hardware. In this strategy, code extracted from game cartridges and disks can be used on virtual machines running on contemporary hardware.

This approach has a number of drawbacks, beginning with the inability of most emulators to faithfully render all aspects of a game.

Most emulators are not developed commercially. Dedicated emulators tend to receive few updates and are frequently discontinued when the authors become distracted from development. Therefore, hardly any emulators exists in a final version that perfectly emulates all games for a system.

In addition, emulators are not Universal Virtual Computers (a strategy proposed in 2005 to enable the perpetual preservation of digital media). That is, the emulators are themselves in danger of becoming obsolete.

Most emulators for systems released after the third era use assembler language for time-critical parts of the software in order to achieve the speed of the original system. None of the emulators tested was using a virtual machine to ensure long-term availability of the emulator, which is a critical drawback for using them as digital preservation alternatives.

Even if preservationists had the resources to develop the kind of emulators that can stand the test of time, their task would be made all the more difficult by the tendency of game companies to worry more about piracy than preservation. This means that documentation on how their machines work is either non-existent (if the company goes out of business or fails to preserve it) or secret, so makers of emulators must laboriously reverse-engineer existing hardware.

Finally, there's the copyright issue. Getting permission to preserve a game requires signoff by everyone with a stake in it--its creator, publisher, etc.

Given the current legal situation concerning emulation, it is not possible to preserve video games digitally using emulators and copy media to different physical layers without the manufacturer's agreement. Establishing responsibility for the preservation of digital data must be seen as a priority. Awareness has to be raised among the manufacturers of console video game systems and console video games to reach agreements about how to preserve their work.

Requests to lawmakers to except video games from copyright laws making it illegal to extract their contents for preservation have so far been ignored.

Changes in the legal deposit legislation are necessary to allow exceptions for memory organizations to archive video games. Legal deposit laws should be extended to include digital data and the legal situation would have to be adjusted to enable legal deposits to perform the actions needed for digital preservation (e.g., copy protection mechanism circumvention).

The oldest home video-game console--the Magnavox Odyssey--is now almost 40 years old. In 1972, no one anticipated that any of these consoles could make it to 2011, and there's no telling how much longer they'll last.

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Gaetano Marano

246 Comments

  • 567 Days Ago
  • 07/28/2010

>>> all old games will soon become a Google property >>>

.
.
within a few years, the ENTIRE gaming market, will become a Google property, mainly thanks to a low cost TV device like the GooStation, that I've predicted one year ago:
.
http://newgoos.blogspot.com/2009/08/new.html
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of course, when all other gaming companies will close, also the rights of all OLD games will be acquired by Google and will be available for free in a sort of "GoogleGames" service (like today's GoogleBooks)
.
.

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artfldgr

12 Comments

  • 567 Days Ago
  • 07/28/2010

Unknown Resources

you guys realize that there is a whole movement of those who have captured and preserved these games, right? they have written emulators and you can run these old games as they were back then as they are taken from the chips from the cartriges.

i have some of these old things. but who will buy them in a state which is socialist and we own no property? that is, this idea is contradictory to the goals that most of science and academia are promoting blindly. so you can forget about any such preservation... (as the state cant do everything and especially cant when its broke and the people just sit around)

cant have both.. cant rewrite history to make a socalist future, and preserve history for posterity... can you?

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luddite

407 Comments

  • 566 Days Ago
  • 07/29/2010

Re: Unknown Resources

Perhaps you could come up with a new game category called,"leftwing socialist conspiracy theories." And maybe the first in the series could be called '911,' which would deal with the idea that a number of people actually believe the American government orchestrated it all in order to initiate a war with Iraq. I imagine that it would be enormously successful with the crowd who always see a bogeyman behind every grassy knoll.

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buda3d2007

3 Comments

  • 567 Days Ago
  • 07/28/2010

really?

Google "DOS BOX", also emulation with any prefix i.e. "N64, super Nintendo, Sega master system," etc.
and "MAME" for arcade machines!

there is a whole "cyber" world out there doing this already, don't mean to be offensive but this article was poorly researched

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branewalker

1 Comment

  • 567 Days Ago
  • 07/28/2010

Re: really?

You may think it's not a big deal that all these old consoles don't have a legal way to be preserved, because they have a practical way to be preserved. That's fine, but let's take something newer.

How about any game for Wiiware, PSN or XBLA? Those games are gone (as far as new availability) when the service ends. They are gone as far as used availability because they are attached to a specific account. And finally, when the last Xbox 360 that has a given game on it expires, that game is gone forever.

That's a big deal, I would reckon. Yeah, old games were on systems with passive cooling and no moving parts, burned into ROM chips. New games are on hard drives and the Internet, betting on the longevity of newer systems, some of which can't even outlast their own warranty, and distribution servers that keep them up only as long as they are profitable.  NOW we're beginning to see why locking up our culture in perpetual copyright is bad: because now when a work becomes unprofitable, it can disappear forever.

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rsanchez1

213 Comments

  • 566 Days Ago
  • 07/29/2010

Re: really?

I don't think you read the entire article. The majority of it covered emulation, detailing why it wasn't an adequate method of preserving the entirety of the video game library. Most emulators already have a list of games that are not yet supported and <i>may</i> be supported in the future, but like the article says, that support disappears when an emulator developer loses interest. Even if an emulator is open source, you have to have enough people, having enough of an interest in every single game ever made, to make an emulator that will faithfully reproduce every aspect of a given console.

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xRedfox69x

4 Comments

  • 567 Days Ago
  • 07/28/2010

Who cares

The aging gamers who enjoyed the magnovox or gleco vision wont be around much longer so what's the point in preserving shitting games? I know that they must feel nastalgia for these cause i just bought a sega collection disk for my 360 but i could careless if the games on that disk are gone in the future cause there will be way better games. Frankly its a waste of time to emulate all this simple games like pong or those super super garbage rpgs. Ya for nonresponsive controls and pixelated graphics!!!

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rsanchez1

213 Comments

  • 566 Days Ago
  • 07/29/2010

Re: Who cares

There will always be people who don't care for history, I guess...

Reply

kodakmak

2 Comments

  • 529 Days Ago
  • 09/04/2010

Re: Who cares

Hey don't forget the added fun of blowing (as hard as you can) into the cartridge, pulling it out three or four times then re-inserting while holding the reset button just to get it to work! (Gotta love the Atari!) Who cares if I had to become an expert in controller repair just to play a game. I still love messing around with the old systems.
Sometimes you have to reflect on where you have been to see where you are going.

Reply

garysweaver

1 Comment

  • 567 Days Ago
  • 07/28/2010

Great Article

I agree with Chris Mims on this. To those that don't understand the issue fully, he is not saying that there aren't thriving communities around classic gaming/retrogaming/old school gaming nor that there aren't a world of emulators for a variety of currently available computers. There most certainly are both, and afficianados that have collected and repair old gaming consoles.

However, as a case-in-point for Chris, even well known and loved emulators such as Stella for the Atari 2600 despite valiant attempts to reproduce phosphorescent T.V. displays via emulation do not completely an accurately emulate all Atari 2600 roms that would run fine or differently when run on actual hardware.

This issue goes beyond gaming consoles, though. There is a whole world of computing devices and other electronic devices as well as software on floppy disks, cassette tapes, punch cards, etc. and peripherals not currently emulated or stored in such a way such that we could do them justice like other older tools and games could be put on display in a museum.

I think it is great that there are people organized behind this and that Chris and others are trying to alert others of the issue. However, with the world economy in turmoil, and with so many other problems in the world that either are or seem more pressing than preserving history, I doubt this effort will get very far unless a remarkable donor or two come along.

What I hope is that all of these people with like minds could come together and pool resources rather than dismiss all of this as a stupid idea. Chris is right, emulators will atrophy and no longer work as operating systems change. They already have. I know of at least a few Java emulators that worked in older versions of Java and not newer ones, and no one picked them up and continued development.

I hope that our classic gaming and classic computing heritage is saved, and wish the best to those that work in the field. It seems like a waste, but in the future, as in the past, it will be a wonder to children and others of all ages how we used to play and work.

Hopefully our goal to expore space will not suffer the same fate as our dismissal of classic gaming and computing.

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kodakmak

2 Comments

  • 529 Days Ago
  • 09/04/2010

HAHA I hope my video games last

So far I don't need an emulator. I still have my ColecoVision, Sega Genesis, and my Commodores 64, 128, and every x86 and 8088 PC that I have ever owned!

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Christopher Mims is a journalist who covers technology and science for just about everybody.

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