Emerging Technologies Conference
Technology Review's EmTech Conference brings together world-renowned innovators and senior business leaders to discuss the emerging technologies that are poised to make a dramatic impact on our world.
Links
Comments
- ncm
: Burning natural gas releases just as much carbon as other fossil fuels. Nowadays we know that is...
- ncm
: Repeat after me: It's only a conspiracy if it's against the law.
- ronwagn
: Natural gas finds and biogas successes have changed the energy picture. It will be more difficult...
- jlmose
: So three people at a conference think that photosynthetic algae, hydrogen and carbon capture are...
- Garthh
: Sounds like a conspiracy! Please expand & provide actual data I have trouble believing a...
- Daretodiff
: Hello, its simple the reason is at least 100 years old. The big ones do not want us to be able...
- SirLanse
: Perhaps your grand children or great grand children will have a solar powered vehicle that can...
- jesup
: Turns out it isn't as good as hoped - takes too much water, too low yield if not grown in good...
- nanogarden
: I for one would like to know what exactly are the experts and investors looking for in a...
- kangeloux
:
Tags
Recent Posts
|
Wednesday, September 23, 2009
Web Browsers with 3-D Graphics
A Mozilla executive charts the future of Web-based media technologies.
By David Talbot
Already,
the latest Web browsers, including Firefox 3.5, Google's
Chrome,
and Apple's Safari, allow you to play video directly inside them, without the
need for video-player plug-ins. This trend toward media-rich browsers will
continue. The next Firefox browser will be able to play 3-D graphics, said Chris
Blizzard, director of evangelism at the Mozilla Foundation (makers of Firefox) this
morning at Technology Review's annual Emerging
Technologies Conference (EmTech@MIT). With underlying software now able to
run 30 to 40 times faster than in the past, "we are starting to see the
pieces come together," he said. "This is something that is going to be
delivered in Firefox, adding real-time accelerated 3-D rendering to the Web."
Among
other things, this could allow 3-D video games based on common standards to
move to the Web, threatening today's PC-based gaming market. (Google is also
working on adding 3-D graphics to Chrome.) But for such
transformations to happen, a significant fraction of Web users would have to be
using the newest browsers, something Blizzard cautioned could take several years.
"The most depressing thing is that the most widely used browser is still
IE6," he said, referring to Microsoft's Internet Explorer Version 6, which
was released eight years ago and does not support the latest Web technologies.
Blizzard
also demonstrated the kinds of video technologies that Web developers can now easily
build inside browsers--including adding
face-recognition software atop a live video feed and then putting
the recognized person's Twitter feed in a box over his head. This kind of
creativity will become easier, and spread more widely across the Web, with the
wider adoption of open-video standards and looser licensing of proprietary
video archives. In general, rapid advances in browser technologies will allow a
"much richer experience for users on the Web," Blizzard predicted.
Wednesday, September 23, 2009
How to Deliver Online Gaming, Minus the Lag
OnLive CEO Steve Perlman explains how his cloud videogame service deals with real network conditions.
By Erica Naone
This
March, a company called OnLive promised
a gaming technology
that seemed almost too good to be true. The company said it could deliver
graphics-heavy video games over the Internet to any computer or to a
miniconsole hooked to a television. This includes games such as the
first-person shooter Crysis,
which is normally beyond the capabilities of anything short of a multi-thousand-dollar
gaming machine.
Today
at Technology Review's EmTech@MIT conference,
OnLive founder and CEO Steve
Perlman presented a live demo of the system in action.
OnLive
has met with skepticism from hardcore gamers. The big question is whether the
system can transmit high-end games over the Internet without serious lag, and
many have said it can't be done. OnLive is currently in an open beta, which
involves testing its technology on a variety of real networks and computers.
Though
OnLive has developed its own compression technology, Perlman says that this is
"just one piece of a complex problem."
The
main issue, he suggests, is dealing with real-world network conditions. The
company has spent the last seven years in stealth mode learning to do just
this. Years ago, Perlman says, OnLive's technology worked perfectly under ideal
network conditions. Since then, a lot of work has gone into addressing less-than-perfect
conditions.
When
streaming something like a video, a computer builds up a buffer to protect
against network problems. The buffer buys some time to check whether the stream
is flowing smoothly and to ask the server to resend any information that gets
lost or corrupted along the way. In the case of a video game, which is
inherently unpredictable, Perlman says that such a technique is out of the
question.
Instead,
OnLive's system uses perceptual science to keep the gaming experience smooth.
The company's algorithms adapt what's shown so that it seems to be a complete
image while the screen is moving, even if it wouldn't look that way if the
picture were still. This allows some leeway for network hiccups. "Each
frame may not look good, but we always deliver the data," Perlman says.
The
company plans to launch to the public this winter.
Wednesday, September 24, 2008
What Do Wheelchairs and Video Games Have in Common?
Professor develops a more intuitive robotic assistant.
By Kristina Grifantini
Yesterday at EmTech's "From the Labs: Cool
Innovations" session, professor of computer science Holly Yanco from the University of Massachusetts,
Lowell,
discussed her robotic wheelchair project. She first demonstrated the difficulty
of using a standard robotic arm attachment for wheelchairs by showing an over screen
shot of complicated joystick instructions, which, she pointed out, many people
don't want to have to learn in order to command a robot to reach for an object.
Instead, she is combining camera vision with touch screen technology, so that a
camera will take a shot of objects in front of a shelf, for example, and display them on
a touch screen. The user simply touches the object she wants on the screen and
Yanco's software lets the robot reach for it. This intuitive approach, she says,
will make robotic assistants more useful for people. "My students are very
inspired by video games," says Yanco. Just as in video games, a more
intuitive approach to the joystick tends to be more successful and result in a
more enjoyable experience for the user.
|
More Technology News from 
|