Thursday, October 29, 2009
Virtual Reality Helps Smokers Quit
Volunteers who played a cigarette-crushing game had better odds of kicking the habit.
By Kristina Grifantini

A screenshot from the cigarette-crushing game
Smokers who regularly play a computer game that involves crushing virtual
cigarettes could have a better chance of kicking the habit. At least, that's
the implication of an experiment carried out by researchers at the University
of Quebec in Canada and published in the latest issue of CyberPsychology
and Behavior.
Virtual reality has been used to treat a variety of disorders
including phantom limb syndrome, arachnophobia, post-traumatic stress disorder
(PTSD) and even the pain experienced by burn victims.
In the University of Quebec study, 91 smokers played either the
cigarette-crushing game or a ball-grasping game via a motion-tracking,
head-mounted display over 3 months. In each game, players wandered around a
medieval castle and used a virtual arm (controlled by a wireless game pad) to either
find and crush floating cigarettes or grasp virtual balls. At the end of the
three months, 15% of those in the cigarette-crushing group said they had cut
down on smoking (as measured by carbon monoxide levels in an exhale test),
compared to 2% of the ball-grasping group.
Aside from better smoking abstinence, those who played the
cigarette-crushing game also reported having lower nicotine cravings.
The researchers speculate that crushing virtual cigarettes may help
smokers feel more confident about quitting. The game may have also help players
associate crushing cigarettes with the feeling of winning.
It would be interesting to know if a regular video game would have
a similar effect, or if a more immersive virtual reality experience is crucial.
Comments