Projects presented at a major conference show how augmented reality can improve.
By Kristina Grifantini
As
the sensors and chips in portable electronics become more powerful, augmented
reality (AR) is starting to give consumers new ways to blend virtual and
real-world information.
The
iPhone and devices powered by Google's Android OS already have some
AR apps, but these are mostly limited to overlaying directions or tourist
information on a view of the real world.
At
this week's International Symposium on Mixed and Augmented Reality (ISMAR 09) in Orlando,
Florida, leading researchers will present systems designed to push the
boundaries of AR--allowing users to interact with and manipulate virtual data,
share real and virtual space with others, and see real time information around
them.
Here
are some of the most exciting projects presented at ISMAR 09.
Augmented Sketches
Researchers
in the Human Interface
Technology Laboratory at
the University of Canterbury in New Zealand have developed a
system that brings sketches to life with AR. "This work aims at
encouraging people to create and interact with 3D content in a fun way, using
sketching as a means for communication," says Oriel Bergig, a
researcher at the Visual Media Lab at the Ben-Gurion University in Israel, who collaborated
on the project. The technology could be used in games, advertisements, and
educational applications, according to the team.
Multi-Touch Interaction
To accurately augment the real world, AR systems will need to become
better at tracking the position of objects. Most commercial systems rely on
GPS, which works for directions but can be crude for exact positioning.Another interactive AR system developed at the HIT lab,
called SSTT Touch, lets users manipulate dynamic, 3D objects with their
fingers.
Tracking Multiple Objects
Another research project is focused on simultaneously, another important feature if AR is to be
used for more complicated, real-world tasks. This video shows multiple-object-recognition
software created by Oxford University professor David Murray and Robert Castle, a
researcher at the computing vision company 2d3.
The next video shows a project developed by researcher Ohan Oda and professor Steven Feiner
at
Columbia University. It demonstrates a way for users to share the same virtual environment
in an AR game without bumping into each other. A technique called Redirected
Motion displaces each user's virtual display as illustrated in this virtual
domino-toppling game. This lets users, whose eyes are fixed on a screen--engage
in AR systems withough not interfering with each other.
And finally, here's a pretty cool AR mapping system from the
Georgia Institute of Technology's Computational
Perception Laboratory. This system adds dynamic, real-time information,
such as traffic or weather, to aerial Earth from Google Maps or Microsoft
Virtual Earths, turning these mapping applications into an impressive augmented
environment.
We have used AR to create a "living" cover for a paper we have published. Click the link to view it in action. http://www.vimeo.com/6923104 We believe it is the first of its kind to bring in a range of live feeds (blog, twitter, flickr and vimeo) as you rotate the book. You can also tilt to scroll text and flick to browse content.
Comments
http://www.vimeo.com/6923104
We believe it is the first of its kind to bring in a range of live feeds (blog, twitter, flickr and vimeo) as you rotate the book. You can also tilt to scroll text and flick to browse content.
Moving Brand...
10/21/2009
Posts:1