Select your localized edition:

Close ×

More Ways to Connect

Discover one of our 28 local entrepreneurial communities »

Be the first to know as we launch in new countries and markets around the globe.

Interested in bringing MIT Technology Review to your local market?

MIT Technology ReviewMIT Technology Review - logo

 

Unsupported browser: Your browser does not meet modern web standards. See how it scores »

{ action.text }

Point-and-Click Animation

Software based on physical models helps artists create realistically animated graphics, but getting an on-screen object to wind up in a particular place is a tedious trial-and-error process. Enter Jovan Popovic of MIT’s Laboratory for Computer Science. He has developed software that gives animators interactive, real-time control over animated graphics. To make a pair of scissors bounce off the floor and land on a coatrack, say, the animator simply clicks on the scissors and drags them first to the floor and then to the rack, determining the scissors’ path on the screen. The computer calculates the starting conditions needed to make the journey happen and does the math that generates realistic animation. Popovic, who did the research while he was a student at Carnegie Mellon University, says his tool will make movie and video game sequences-such as rolling dice, bouncing balls, and colliding objects-more believable. He has begun negotiations to license the software.

0 comments about this story. Start the discussion »

Tagged: Web

Reprints and Permissions | Send feedback to the editor

From the Archives

Close

Introducing MIT Technology Review Insider.

Already a Magazine subscriber?

You're automatically an Insider. It's easy to activate or upgrade your account.

Activate Your Account

Become an Insider

It's the new way to subscribe. Get even more of the tech news, research, and discoveries you crave.

Sign Up

Learn More

Find out why MIT Technology Review Insider is for you and explore your options.

Show Me