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Tuesday, October 30, 2007

Making Games Physical

Continued from page 1

By Erica Naone

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The vest is initially aimed at gamers who play first-person shooter games on their computer, Ombrellaro says, but he hopes to expand the technology across all types of game content and player demographics. Future plans for the vest include modifying it to simulate G-forces for use in racing or flying games. The gaming vest is designed for ages 10 and up, and it's expected to withstand two to three years of continuous use.

"There's definitely a market for products like this," says David Riley, senior PR manager for entertainment, software, and toys for market-research firm NPD Group. Riley notes that from January to September of this year, more than $1 billion worth of gaming accessories have been sold. The 3rd Space vest, he says, is a high-end accessory along the lines of special gaming chairs that provide enhanced sound and rumble effects, and it should be popular with a similar audience. Riley says that the vest may have additional appeal because it is portable and could be easily taken over to a friend's house. Although he thinks that gamers looking for a realistic experience will like the vest, he warns that the company will have to be careful about how it presents the vest, or risk trouble from special-interest groups.

The vest will be on the market in late November. For $189, customers will be able to purchase the device along with a special copy of Activision's Call of Duty II, enabled for use with the vest, as well as Incursion, an original title from TN Games. The company plans to release patches, which can be downloaded from the TN Games website, enabling the device to work with Doom 3, Quake 3, and Quake 4. Software developers can integrate their own games with the vest by downloading a tool from TN Games.

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Comments

  • Virtual Reality
    Raistlin on 10/31/2007 at 10:59 AM
    Posts:
    9
    Avg Rating:
    4/5
    I enjoy gaming like anyone else.  The prospect of another step towards virtual reality is really exciting, especially for newer, high action games.  It also brings home to people playing the game that this is real.  People can get hurt.  Also, I can't wait to see how this effects animated games, such as Super Smash Bros Brawl.  Imagine getting the hammer power up, smashing your friend, turning from the screen, and watching him recover.  This technology still has a long way to go, but the realistic path is the right one.
    Rate this comment: 12345
  • I'll take 2!!!
    zifos on 11/05/2007 at 1:11 PM
    Posts:
    11
    Avg Rating:
    4/5
    They need to make the vest adjustable.  Have it send the hardest hit it can, repeatedly, and the user can turn a dial to adjust the pain to their liking.  Somepeople will want it to hurt when they get shot and others will just want feedback.

    I haven't done much gaming for a while, but if I got one of these I would definetly play more.  Couple it with a visor and some motion sensors (like Wii, but one for each hand and foot) and every gamer in the world would want a one.
    Rate this comment: 12345
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