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Friday, April 27, 2007

Simpler Programming for Multicore Computers

A new programming language could make it easier to write software for multicore machines.

By Kate Greene

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Software simplified: StreamIt is a software language and compiler that allows programmers to easily program multicore machines--a task called parallel programming that is otherwise time-consuming and difficult.
Credit: Saman Amarasinghe

The number of cores--or number-crunching units--in microprocessors is doubling with each generation, providing enormous computing potential for desktops, laptops, and, eventually, handheld gadgets. Current quadcore machines, for example, are particularly useful for such computation-hungry applications as video processing and gaming. However, the new multicore machines are basically small-scale supercomputers, and in order to take full advantage of the computing power they offer, software must be written with multiple cores in mind--a time-consuming and difficult task known as parallel programming. And many experts believe that unless parallel programming can be made easier, computing progress will come to a grinding halt.

Researchers at MIT are looking for a way to ease the pain of parallel programming. They have designed a computer language and a compiler--a specialized tool that converts the language into computer instructions--that essentially hides the parallel-programming challenges, yet takes advantage of the power of multiple cores. The language and compiler, called StreamIt, were developed by Saman Amarasinghe, a professor of electrical engineering and computer science at MIT. StreamIt currently runs on a specialized multicore machine built at MIT, but by this summer, Amarasinghe expects to have the software ready to run on commercial chips made by IBM, Sony, and Toshiba found in Sony's PlayStation 3 machines.

"Creating software is still something a lot of people can do, but if they had to deal with parallelism, it becomes much more difficult," says Amarasinghe.

In single-core machines, software code runs, for the most part, sequentially. This means that tasks--such as accessing certain chunks of memory to open a program--occur one after another, in a predictable way. In a multicore system, tasks get split up among cores. And when different tasks need to access the same chunk of memory, the tasks have to work together to carefully orchestrate--or synchronize--the accesses. If multiple tasks inadvertently access the same data without proper synchronization, the data will get corrupted, producing incorrect results or crashing the program.

In single-core machines, it's fairly easy to debug programming errors or unintended problems because the cause can be traced back to a particular instruction. But Amarasinghe says that some bugs in parallel systems are more difficult to fix because they are probabilistic--meaning that they only arise occasionally; each time the program runs, the multiple cores execute their tasks independently, leading to billions of possible execution orders for the program.

Amarasinghe's solution is based on a well-known concept called data flow, in which data is streamed sequentially through a sort of pipeline of functions. As the data flows the compiler sees which functions are independent. Thus, the compiler can place separate tasks on different cores, not worrying that they will interfere with one another or touch the same piece of memory.

A programmer only needs to write software that operates in a sequential way. The compiler sees all the interactions that need to occur, based on the code written by the programmer, and allocates the instructions appropriately to keep bugs from arising.

It is a sound idea based on well-known concepts, says Ras Bodik, a professor of computer science at the University of California, Berkeley. "If you want programmers who are not experts in parallelism to be productive, if you want them to effectively write programs, you want to give them a language like StreamIt," he says. However, Bodik suspects that software engineers will need to rely on a hierarchy of tools that operate at different levels. For instance, transactional memory, which allows numerous tasks to share the same memory at the same time, could operate behind the scenes, helping maximize StreamIt's potential. (See "The Trouble with Multi-Core Computers.")

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Comments

  • Non-algorithmic, Visual Programming
    eightwings on 04/27/2007 at 9:43 AM
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    ""Creating software is still something a lot of people can do, but if they had to deal with parallelism, it becomes much more difficult," says Amarasinghe."

    It's even worse when they have to use a natural language (usually English) which may not even be their native language. The real reason that people find it hard to program parallel code is that they are forced to use a linguistic tool which is inherently sequential. Switch to a proper visual tool based on a non-algorithmic, reactive software model and all the problems (e.g., low productivity and unreliability) will disappear.
    Rate this comment: 12345
    • Re: Non-algorithmic, Visual Programming
      zzyzzy on 04/29/2007 at 12:06 PM
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      Hi
      I am going to study programing for VR. What programming method do you recommend? I am hoping to a create a VR programing environment that allows use of sight, touch and sound inside a VR simulation of a multi-threaded program. Thanks in advance for your help.

      Cheers

      Charles Odin
      Rate this comment: 12345
  • The "Trouble With Multi-Core Computers" article link is 404.
    runtime on 04/27/2007 at 1:14 PM
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    1
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    1/5
    Rate this comment: 12345
  • Parallel demons
    Silacon on 04/27/2007 at 1:34 PM
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    We invented a way of applying HMM, Microsoft Project and recurrent neural networks with multiple delay FB loops in hidden layers that sort task runtimes. We can set up the parallel tasks on a modification of MS Project that is pictorial thus the task gantt bars and PERT bubbles tell the story so one accesses memory without damaging it and the tasks shift as the code runtime on each task shifts on dependent tasks.  Try MS Project to set up your program tasks using minutes as microseconds, etc. Many tasks then can go in parallel and quasi-parallel and the program is optimized. Note that 'virtual memory zones' can appear as tasks that cannot be accessed until the accessing task is done.  Visually, one can see instantly where you are in your code development cycle.

    Charles G. Nutter, Silacon Valley Corporation "Technologies that change industries"  See our www.bizino.com, in addition
    Rate this comment: 12345
  • modifying preexisting tools for multiple cores and A.I.
    Cpt_Nemo on 04/27/2007 at 11:17 PM
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    14
    My approach to solving both the use of multiple core hardware and AI is to implement Java applets with a small program that explains how they relate to each other.

    The use of Java applets allows for the expansion beyond 1000s of cores on the one chip.

    The inclusion of procedurally generated content reduces the file size and presumably provides shortcuts to the amount of work required


    My thoughts are similar with regards to efforts at A.I.

    Computer intelligence can learn from the study of emergence - like an ant colony where thousands of workers cooperate to function as a single organism.

    One widget or applet keeps track of the temperature, another has as its primary constraint that 10 degrees celsius is too cold and the heater must turn ON, a third has the contraint that 27 degrees is too warm and turns the heater OFF.

    The nett result is to increase the intelligence of automated houses, etc. with simple pieces of code that minimise the occurence of bugs and various glitches
    Rate this comment: 12345
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