March 1998
Setting A Standard In Multimedia Software
Volcanoes: Life on the Edge; Critical Mass: America's Race to build the Atomic Bomb; and Leonardo da Vinci
By Wade Roush
As multimedia and networked computers invade the traditional turf of newspapers, magazines, the broadcast media, and the venerable book, writers such as myself take consolation in one thought: that as the means of conveying content multiply, so will the need for effective "content providers." Yet the sameness of the multimedia software filling the shelves of most computer outlets today raises doubt about whether there is, or will ever be, significant demand for original multimedia content. New-Age puzzle games such as Myst and Qin and slash-and-burn combat simulations (Doom, Quake, and Duke Nukem come to mind) seem to take up the most shelf space, followed by reference works such as Microsoft's Encarta and Cinemania that exploit the sheer storage capacity of a CD-ROM without adding much in the way of interactivity or graphical elegance. Just as in commercial television, the medium's vast possibilities-at least for now-go largely unexploited.
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