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March 2006

Xbox U

Video games are now used in many college courses -- from computer science to cultural studies.

By David Kushner

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The college students glued to video game consoles today are as likely to be scholars as slackers. More than 100 colleges and universities in North America -- up from less than a dozen five years ago -- now offer some form of "video game studies," ranging from hard-core computer science to prepare students for game-making careers to critiques of games as cultural artifacts.

Recognition by the academy marks a coming of age for gaming. "When the School of Cinema-Television was founded 75 years ago, many people still considered film nothing but simplistic entertainment -- a medium that could never be considered important artistically," says the University of Southern California's Scott Fisher, referring to USC's famed film school. "Games are considered by many people today in the same way. But the next generation of game designers has the potential to change that."

The interactive-media division at USC, which Fisher chairs, offers bachelor's and master's degrees in interactive media, with courses like game history and theoretical tools for creating games.

Randy Pausch, codirector of the Entertainment Technology Center at Carnegie Mellon University -- which offers a master's degree in entertainment technology -- adds that gaming studies have a sneaky side: they attract students to computer science.

Meanwhile, on the lit-crit front, some scholars have come up with a fancy name for their discipline: ludology, from the Latin ludus (game). Topics range from game philology to the study of virtual economies in EverQuest.

Academic video-game departments are also cranking out workers for hundreds of video game studios. "The school system can turn out our worker bees," says Jason Della Rocca, executive director of the International Game Developers Association.

March/April 2006

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Comments

  • A Questiion of Balance
    Guest (Earle E. Lane) on 04/29/2006 at 12:00 AM
    Posts:
    1
    As was pointed out at the recent IDGA Game Curriculum Workshop, developing classes which include both the "nuts and bolts" of creating games and Ludology -
    to learn how to make BETTER games,
    not just another knock off of a current popular title is the challenge of game educators today.
    Teaching a broad range of game types - mobile games and serious games, as well as why we create games is also critical. The use of game curriculum to engage more computer science students says somthing about how many students are tuned out of today's standard lecture mode of instruction. "It's not that I don't understand, I'm just not listening." - Seen on a T-shirt on a New York City High School student.
    Rate this comment: 12345
  • It's about the economics of knowledge
    Guest (Guy Fraker) on 05/12/2006 at 12:00 AM
    Posts:
    1
    This story is yet another in a recent list of shots across the bow.  The convergence of info-entertainment reflects a different way of looking at the world.  The tech capabilities are evolving so quickly that today's hyper-wired college students are learning about the "newest thing" from their 9 year old sibblings.  Message here is this: The Universities have largely been built on the reality that they held vast volumes of knowledge that could only be gained from attending a Univsersity.  In the world of today- students (who are already confident that they know "it" anyway) have access to the world's knowledge without attending a University.  We need to wake up and use every means we can to attract our young, bright, talented future generations into participating in the college experience.  Knowledge for the sake of knowledge will not be the differentiator it once was. I say learn from them in order to grow with them.
    Rate this comment: 12345
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