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One Touch, One Word, One World of Warcraft

The Mitsubishi Electric Research Laboratories (MERL) use voice recognition and touch screen to power World of Warcraft.
Thursday, April 13, 2006
By Brad King

I love video games. This isn't a secret. My writing partner and I wrote a book about them ("Dungeons and Dreamers: The Rise of Computer Game Culture from Geek to Chic"). But I don't love them in the traditional "lock myself in a room to solve Call of Duty 2" kind of way. I love them because they oftentimes serve as the bridge between wicked-cool technologies and mainstream commercial applications.

So when I stumbled upon this blog -- complete with the YouTube video -- I was flabbergasted. The video, done by folks at MERL, gives a demonstration of how a video game might combine voice recognition software (which is used in some games already) and touch screens (also used in some games), thereby creating a virtual world experience that would physically involve players who would interact with a created game space -- without any interrupter such as a controller.

A snippet from a synopsis of the research paper:

With the advent of large multi-touch surfaces, developers are now applying this knowledge to create appropriate technical innovations in digital table design. Yet they are limited by the difficulty of building a truly useful collaborative application from the ground up. In this paper, we circumvent this difficulty by: (a) building a multimodal speech and gesture engine around the Diamond Touch multi-user surface, and (b) wrapping existing, widely-used off-the-shelf single-user interactive spatial applications with a multimodal interface created from this engine.

**UPDATE April 26, 2006:

My headline is misleadiing. Thanks to David Joerg for pointing this out: The game shown is not World of Warcraft, it's Warcraft 3, a different game from Blizzard. Warcraft 3 is a real-time strategy game, where a single game will take 10 - 40 minutes. World of Warcraft is the famous massively multiplayer online role-playing game, where 4 hours a day is barely enough.

Comments

  • multi-touch interfaces
    Guest (Marco) on 04/14/2006 at 12:00 AM
    Posts:
    1
    Brad, if you liked the work at MERL, you should really check what these guys at nyu are doing:
    http://mrl.nyu.edu/~jhan/ftirtouch/
    Rate this comment: 12345

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